Included supertux.h stuff into it.
[supertux.git] / src / gameobjs.cpp
index f1c7a81..db4b386 100644 (file)
@@ -31,14 +31,14 @@ BouncyDistro::init(float x, float y)
 }
 
 void
-BouncyDistro::action()
+BouncyDistro::action(double frame_ratio)
 {
   base.y = base.y + base.ym * frame_ratio;
 
   base.ym += 0.1 * frame_ratio;
 
   if (base.ym >= 0)
-    world.bouncy_distros.erase(static_cast<std::vector<BouncyDistro>::iterator>(this));
+    World::current()->bouncy_distros.erase(static_cast<std::vector<BouncyDistro>::iterator>(this));
 }
 
 void
@@ -59,18 +59,18 @@ BrokenBrick::init(Tile* tile_, float x, float y, float xm, float ym)
   base.xm = xm;
   base.ym = ym;
 
-  timer_init(&timer, true);
-  timer_start(&timer,200);
+  timer.init(true);
+  timer.start(200);
 }
 
 void
-BrokenBrick::action()
+BrokenBrick::action(double frame_ratio)
 {
   base.x = base.x + base.xm * frame_ratio;
   base.y = base.y + base.ym * frame_ratio;
 
-  if (!timer_check(&timer))
-    world.broken_bricks.erase(static_cast<std::vector<BrokenBrick>::iterator>(this));
+  if (!timer.check())
+    World::current()->broken_bricks.erase(static_cast<std::vector<BrokenBrick>::iterator>(this));
 }
 
 void
@@ -103,10 +103,9 @@ BouncyBrick::init(float x, float y)
 }
 
 void
-BouncyBrick::action()
+BouncyBrick::action(double frame_ratio)
 {
-  offset = (offset +
-                           offset_m * frame_ratio);
+  offset = (offset + offset_m * frame_ratio);
 
   /* Go back down? */
   if (offset < -BOUNCY_BRICK_MAX_OFFSET)
@@ -115,7 +114,7 @@ BouncyBrick::action()
 
   /* Stop bouncing? */
   if (offset >= 0)
-    world.bouncy_bricks.erase(static_cast<std::vector<BouncyBrick>::iterator>(this));
+    World::current()->bouncy_bricks.erase(static_cast<std::vector<BouncyBrick>::iterator>(this));
 }
 
 void
@@ -160,18 +159,18 @@ FloatingScore::init(float x, float y, int s)
 {
   base.x = x;
   base.y = y - 16;
-  timer_init(&timer,true);
-  timer_start(&timer,1000);
+  timer.init(true);
+  timer.start(1000);
   value = s;
 }
 
 void
-FloatingScore::action()
+FloatingScore::action(double frame_ratio)
 {
   base.y = base.y - 2 * frame_ratio;
 
-  if(!timer_check(&timer))
-    world.floating_scores.erase(static_cast<std::vector<FloatingScore>::iterator>(this));
+  if(!timer.check())
+    World::current()->floating_scores.erase(static_cast<std::vector<FloatingScore>::iterator>(this));
 }
 
 void