base.xm = xm;
base.ym = ym;
- timer_init(&timer, true);
- timer_start(&timer,200);
+ timer.init(true);
+ timer.start(200);
}
void
base.x = base.x + base.xm * frame_ratio;
base.y = base.y + base.ym * frame_ratio;
- if (!timer_check(&timer))
+ if (!timer.check())
World::current()->broken_bricks.erase(static_cast<std::vector<BrokenBrick>::iterator>(this));
}
{
base.x = x;
base.y = y - 16;
- timer_init(&timer,true);
- timer_start(&timer,1000);
+ timer.init(true);
+ timer.start(1000);
value = s;
}
{
base.y = base.y - 2 * frame_ratio;
- if(!timer_check(&timer))
+ if(!timer.check())
World::current()->floating_scores.erase(static_cast<std::vector<FloatingScore>::iterator>(this));
}