void
BouncyDistro::draw()
{
- texture_draw(&img_distro[0],
- base.x - scroll_x,
- base.y);
+ img_distro[0]->draw(base.x - scroll_x,
+ base.y);
}
dest.h = 16;
if (tile->images.size() > 0)
- texture_draw_part(&tile->images[0],
- src.x,src.y,dest.x,dest.y,dest.w,dest.h);
+ tile->images[0]->draw_part(src.x,src.y,dest.x,dest.y,dest.w,dest.h);
}
void
{
fillrect(base.x - scroll_x, base.y,
32,32,
- plevel->bkgd_top_red, plevel->bkgd_top_green, plevel->bkgd_top_blue, 0);
+ plevel->bkgd_top.red, plevel->bkgd_top.green, plevel->bkgd_top.blue, 0);
// FIXME: doesn't respect the gradient, futhermore is this necessary at all??
}
else
{
s = (int)scroll_x / 30;
- texture_draw_part(&plevel->img_bkgd, dest.x + s, dest.y,
- dest.x, dest.y,dest.w,dest.h);
+ plevel->img_bkgd->draw_part(dest.x + s, dest.y,
+ dest.x, dest.y,dest.w,dest.h);
}
Tile::draw(base.x - scroll_x,
{
char str[10];
sprintf(str, "%d", value);
- text_draw(&gold_text, str, (int)base.x + 16 - strlen(str) * 8, (int)base.y, 1);
+ gold_text->draw(str, (int)base.x + 16 - strlen(str) * 8, (int)base.y, 1);
}
/* EOF */