- fixed problem with last_menu not being able to handle menues deeper than two submenues
[supertux.git] / src / gameobjs.cpp
index 00e2543..828c89f 100644 (file)
@@ -137,7 +137,7 @@ BouncyBrick::draw()
         {
           fillrect(base.x - scroll_x, base.y,
                    32,32, 
-                   plevel->bkgd_top_red, plevel->bkgd_top_green, plevel->bkgd_top_blue, 0);
+                   plevel->bkgd_top.red, plevel->bkgd_top.green, plevel->bkgd_top.blue, 0);
 // FIXME: doesn't respect the gradient, futhermore is this necessary at all??
         }
       else
@@ -177,7 +177,7 @@ FloatingScore::draw()
 {
   char str[10];
   sprintf(str, "%d", value);
-  text_draw(&gold_text, str, (int)base.x + 16 - strlen(str) * 8, (int)base.y, 1);
+  gold_text->draw(str, (int)base.x + 16 - strlen(str) * 8, (int)base.y, 1);
 }
 
 /* EOF */