- fixed level editor crash (a hack)
[supertux.git] / src / gameobjs.cpp
index bb212aa..76722c7 100644 (file)
 #include "sprite_manager.h"
 #include "resources.h"
 #include "level.h"
+#include "display_manager.h"
 
-void
-BouncyDistro::init(float x, float y)
+BouncyDistro::BouncyDistro(DisplayManager& displaymanager, const Vector& pos)
+  : position(pos)
 {
-  base.x = x;
-  base.y = y;
-  base.ym = -2;
+  ym = -2;
+  displaymanager.add_drawable(this, LAYER_OBJECTS);
 }
 
 void
-BouncyDistro::action(double frame_ratio)
+BouncyDistro::action(float elapsed_time)
 {
-  base.y = base.y + base.ym * frame_ratio;
-
-  base.ym += 0.1 * frame_ratio;
+  position.y += ym * elapsed_time;
 
-  if (base.ym >= 0)
-    {
-      std::vector<BouncyDistro*>::iterator i
-        = std::find(World::current()->bouncy_distros.begin(), 
-                    World::current()->bouncy_distros.end(), 
-                    this);
-      if (i != World::current()->bouncy_distros.end())
-        World::current()->bouncy_distros.erase(i);
-    }
+  ym += 0.1 * elapsed_time; // not framerate independent... but who really cares
+  if(ym >= 0)
+    remove_me();
 }
 
 void
-BouncyDistro::draw()
+BouncyDistro::draw(Camera& viewport, int )
 {
-  img_distro[0]->draw(base.x - scroll_x,
-                      base.y - scroll_y);
+  img_distro[0]->draw(viewport.world2screen(position));
 }
 
 
-void
-BrokenBrick::init(Tile* tile_, float x, float y, float xm, float ym)
+BrokenBrick::BrokenBrick(DisplayManager& displaymanager, Tile* ntile,
+    const Vector& pos, const Vector& nmovement)
+  : tile(ntile), position(pos), movement(nmovement)
 {
-  tile    = tile_;
-  base.x  = x;
-  base.y  = y;
-  base.xm = xm;
-  base.ym = ym;
-
-  timer.init(true);
+  displaymanager.add_drawable(this, LAYER_OBJECTS);
   timer.start(200);
 }
 
 void
-BrokenBrick::action(double frame_ratio)
+BrokenBrick::action(float elapsed_time)
 {
-  base.x = base.x + base.xm * frame_ratio;
-  base.y = base.y + base.ym * frame_ratio;
+  position += movement * elapsed_time;
 
   if (!timer.check())
-    {
-      std::vector<BrokenBrick*>::iterator i
-        = std::find(World::current()->broken_bricks.begin(), 
-                    World::current()->broken_bricks.end(), 
-                    this);
-      if (i != World::current()->broken_bricks.end())
-        World::current()->broken_bricks.erase(i);
-    }
+    remove_me();
 }
 
 void
-BrokenBrick::draw()
+BrokenBrick::draw(Camera& viewport, int )
 {
   SDL_Rect src, dest;
   src.x = rand() % 16;
@@ -101,8 +79,8 @@ BrokenBrick::draw()
   src.w = 16;
   src.h = 16;
 
-  dest.x = (int)(base.x - scroll_x);
-  dest.y = (int)(base.y  - scroll_y);
+  dest.x = (int)(position.x - viewport.get_translation().x);
+  dest.y = (int)(position.y - viewport.get_translation().y);
   dest.w = 16;
   dest.h = 16;
   
@@ -110,107 +88,56 @@ BrokenBrick::draw()
     tile->images[0]->draw_part(src.x,src.y,dest.x,dest.y,dest.w,dest.h);
 }
 
-void
-BouncyBrick::init(float x, float y)
+BouncyBrick::BouncyBrick(DisplayManager& displaymanager, const Vector& pos)
+  : position(pos), offset(0), offset_m(-BOUNCY_BRICK_SPEED)
 {
-  base.x   = x;
-  base.y   = y;
-  offset   = 0;
-  offset_m = -BOUNCY_BRICK_SPEED;
-  shape    = World::current()->get_level()->gettileid(x, y);
+  displaymanager.add_drawable(this, LAYER_OBJECTS);
+  shape    = World::current()->get_level()->gettileid(pos.x, pos.y);
 }
 
 void
-BouncyBrick::action(double frame_ratio)
+BouncyBrick::action(float elapsed_time)
 {
-  offset = (offset + offset_m * frame_ratio);
+  offset += offset_m * elapsed_time;
 
   /* Go back down? */
   if (offset < -BOUNCY_BRICK_MAX_OFFSET)
     offset_m = BOUNCY_BRICK_SPEED;
 
-
   /* Stop bouncing? */
   if (offset >= 0)
-    {
-      std::vector<BouncyBrick*>::iterator i
-        = std::find(World::current()->bouncy_bricks.begin(), 
-                    World::current()->bouncy_bricks.end(), 
-                    this);
-      if (i != World::current()->bouncy_bricks.end())
-        World::current()->bouncy_bricks.erase(i);
-    }
+    remove_me();
 }
 
 void
-BouncyBrick::draw()
+BouncyBrick::draw(Camera& viewport, int)
 {
-  SDL_Rect dest;
-  
-  if (base.x >= scroll_x - 32 &&
-      base.x <= scroll_x + screen->w)
-    {
-      dest.x = (int)(base.x - scroll_x);
-      dest.y = (int)(base.y - scroll_y);
-      dest.w = 32;
-      dest.h = 32;
-
-      Level* plevel = World::current()->get_level();
-
-      // FIXME: overdrawing hack to clean the tile from the screen to
-      // paint it later at on offseted position
-      if(plevel->bkgd_image[0] == '\0')
-        {
-          fillrect(base.x - scroll_x, base.y - scroll_y,
-                   32,32, 
-                   plevel->bkgd_top.red, plevel->bkgd_top.green, plevel->bkgd_top.blue, 0);
-// FIXME: doesn't respect the gradient, futhermore is this necessary at all??
-        }
-      else
-        {
-          int s = ((int)scroll_x / 2)%640;
-          plevel->img_bkgd->draw_part(dest.x + s, dest.y, 
-                                      dest.x, dest.y,dest.w,dest.h);
-        }
-
-      Tile::draw(base.x - scroll_x,
-                 base.y - scroll_y + offset,
-                 shape);
-    }
+  Tile::draw(viewport.world2screen(position + Vector(0, offset)), shape);
 }
 
-void
-FloatingScore::init(float x, float y, int s)
+FloatingScore::FloatingScore(DisplayManager& displaymanager, 
+    const Vector& pos, int score)
+  : position(pos)
 {
-  base.x = x;
-  base.y = y - 16;
-  timer.init(true);
+  displaymanager.add_drawable(this, LAYER_OBJECTS);
   timer.start(1000);
-  value = s;
+  snprintf(str, 10, "%d", score);
+  position.x -= strlen(str) * 8;
 }
 
 void
-FloatingScore::action(double frame_ratio)
+FloatingScore::action(float elapsed_time)
 {
-  base.y = base.y - 2 * frame_ratio;
+  position.y -= 2 * elapsed_time;
 
   if(!timer.check())
-    {
-      std::vector<FloatingScore*>::iterator i
-        = std::find(World::current()->floating_scores.begin(), 
-                    World::current()->floating_scores.end(), 
-                    this);
-      if (i != World::current()->floating_scores.end())
-        World::current()->floating_scores.erase(i);
-    }
+    remove_me();
 }
 
 void
-FloatingScore::draw()
+FloatingScore::draw(Camera& viewport, int )
 {
-  char str[10];
-  sprintf(str, "%d", value);
-  gold_text->draw(str, (int)base.x + 16 - strlen(str) * 8, (int)base.y, 1);
+  gold_text->draw(str, viewport.world2screen(position));
 }
 
 /* Trampoline */
@@ -218,24 +145,16 @@ FloatingScore::draw()
 #define TRAMPOLINE_FRAMES 4
 Sprite *img_trampoline[TRAMPOLINE_FRAMES];
 
-void load_object_gfx()
-{
-  char sprite_name[16];
-
-  for (int i = 0; i < TRAMPOLINE_FRAMES; i++)
-  {
-    sprintf(sprite_name, "trampoline-%i", i+1);
-    img_trampoline[i] = sprite_manager->load(sprite_name);
-  }
-}
-
-void
-Trampoline::init(float x, float y)
+Trampoline::Trampoline(DisplayManager& displaymanager, LispReader& reader)
 {
-  base.x = x;
-  base.y = y;
+  displaymanager.add_drawable(this, LAYER_OBJECTS);
+  
+  reader.read_float("x", &base.x);
+  reader.read_float("y", &base.y); 
   base.width = 32;
   base.height = 32;
+  power = 7.5;
+  reader.read_float("power", &power);
 
   frame = 0;
   mode = M_NORMAL;
@@ -243,18 +162,26 @@ Trampoline::init(float x, float y)
 }
 
 void
-Trampoline::draw()
+Trampoline::write(LispWriter& writer)
 {
-  img_trampoline[frame]->draw((int)base.x, (int)base.y);
+  writer.start_list("trampoline");
 
-  frame = 0;
+  writer.write_float("x", base.x);
+  writer.write_float("y", base.y);
+  writer.write_float("power", power);
+
+  writer.end_list("trampoline");
+}
 
-  if (debug_mode)
-    fillrect(base.x - scroll_x, base.y - scroll_y, base.width, base.height, 75, 75, 0, 150);
+void
+Trampoline::draw(Camera& viewport, int )
+{
+  img_trampoline[frame]->draw(viewport.world2screen(Vector(base.x, base.y)));
+  frame = 0;
 }
 
 void
-Trampoline::action(double frame_ratio)
+Trampoline::action(float frame_ratio)
 {
   // TODO: Remove if we're too far off the screen
 
@@ -305,6 +232,12 @@ Trampoline::action(double frame_ratio)
 }
 
 void
+Trampoline::collision(const MovingObject&, int)
+{
+  // comes later
+}
+
+void
 Trampoline::collision(void *p_c_object, int c_object, CollisionType type)
 {
   Player* pplayer_c = NULL;
@@ -331,8 +264,10 @@ Trampoline::collision(void *p_c_object, int c_object, CollisionType type)
         else
           frame = 0;
 
-        if (squish_amount < 20)
+        if (squish_amount < 20) {
           pplayer_c->physic.set_velocity_y(power);
+          pplayer_c->fall_mode = Player::TRAMPOLINE_JUMP;
+        }
         else if (pplayer_c->physic.get_velocity_y() < 0)
           pplayer_c->physic.set_velocity_y(-squish_amount/32);
       }
@@ -345,203 +280,137 @@ Trampoline::collision(void *p_c_object, int c_object, CollisionType type)
   }
 }
 
+/* Flying Platform */
 
-/* Object Manager */
-//---------------------------------------------------------------------------
+Sprite *img_flying_platform;
 
-ObjectManager::ObjectManager()
+FlyingPlatform::FlyingPlatform(DisplayManager& displaymanager, LispReader& reader)
 {
-  std::string filename = datadir + "/images/tilesets/supertux.stbg";
-  load_badguys(filename);
-}
+  displaymanager.add_drawable(this, LAYER_OBJECTS);
 
-ObjectManager::~ObjectManager()
-{
-  for(std::vector<BadGuy*>::iterator i = badguys.begin(); i != badguys.end(); ++i) {
-    delete *i;                                                                  
-  }
-}
+  reader.read_int_vector("x",  &pos_x);
+  reader.read_int_vector("y",  &pos_y);
 
-void ObjectManager::load_badguys(std::string filename)
-{
-/*
-  lisp_object_t* root_obj = lisp_read_from_file(filename);
+  velocity = 2.0;
+  reader.read_float("velocity", &velocity);
 
-  if (!root_obj)
-    st_abort("Couldn't load file", filename);
+  base.x = pos_x[0];
+  base.y = pos_y[0];
+  base.width = 96;
+  base.height = 40;
 
-  if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-badguys") == 0)
-    {
-      lisp_object_t* cur = lisp_cdr(root_obj);
-
-      while(!lisp_nil_p(cur))
-        {
-          lisp_object_t* element = lisp_car(cur);
-
-          if (strcmp(lisp_symbol(lisp_car(element)), "badguy") == 0)
-            {
-             
-            
-              Tile* tile = new Tile;
-              tile->id      = -1;
-              tile->solid   = false;
-              tile->brick   = false;
-              tile->ice     = false;
-              tile->water   = false;
-              tile->fullbox = false;
-              tile->distro  = false;
-              tile->goal    = false;
-              tile->data    = 0;
-              tile->next_tile  = 0;
-              tile->anim_speed = 25;
-
-              LispReader reader(lisp_cdr(element));
-              assert(reader.read_int("id",  &tile->id));
-              reader.read_bool("solid",     &tile->solid);
-              reader.read_bool("brick",     &tile->brick);
-              reader.read_bool("ice",       &tile->ice);
-              reader.read_bool("water",     &tile->water);
-              reader.read_bool("fullbox",   &tile->fullbox);
-              reader.read_bool("distro",    &tile->distro);
-              reader.read_bool("goal",      &tile->goal);
-              reader.read_int("data",       &tile->data);
-              reader.read_int("anim-speed", &tile->anim_speed);
-              reader.read_int("next-tile",  &tile->next_tile);
-              reader.read_string_vector("images",  &tile->filenames);
-             reader.read_string_vector("editor-images", &tile->editor_filenames);
-
-              for(std::vector<std::string>::iterator it = tile->
-                  filenames.begin();
-                  it != tile->filenames.end();
-                  ++it)
-                {
-                  Surface* cur_image;
-                  tile->images.push_back(cur_image);
-                  tile->images[tile->images.size()-1] = new Surface(
-                               datadir +  "/images/tilesets/" + (*it),
-                               USE_ALPHA);
-                }
-              for(std::vector<std::string>::iterator it = tile->editor_filenames.begin();
-                  it != tile->editor_filenames.end();
-                  ++it)
-                {
-                  Surface* cur_image;
-                  tile->editor_images.push_back(cur_image);
-                  tile->editor_images[tile->editor_images.size()-1] = new Surface(
-                               datadir + "/images/tilesets/" + (*it),
-                               USE_ALPHA);
-                }
-               
-              if (tile->id + tileset_id >= int(tiles.size())
-                 )
-                tiles.resize(tile->id + tileset_id+1);
-
-              tiles[tile->id + tileset_id] = tile;
-            }
-          else if (strcmp(lisp_symbol(lisp_car(element)), "tileset") == 0)
-            {
-              LispReader reader(lisp_cdr(element));
-              std::string filename;
-              reader.read_string("file",  &filename);
-              filename = datadir + "/images/tilesets/" + filename;
-              load_tileset(filename);
-            }
-          else if (strcmp(lisp_symbol(lisp_car(element)), "tilegroup") == 0)
-            {
-              TileGroup new_;
-              LispReader reader(lisp_cdr(element));
-              reader.read_string("name",  &new_.name);
-              reader.read_int_vector("tiles", &new_.tiles);          
-              if(!tilegroups_)
-                tilegroups_ = new std::set<TileGroup>;
-              tilegroups_->insert(new_).first;
-            }
-          else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
-            {
-              LispReader reader(lisp_cdr(element));
-              reader.read_int("id",  &tileset_id);
-              tileset_id *= 1000;
-            }
-          else
-            {
-              puts("Unhandled symbol");
-            }
-
-          cur = lisp_cdr(cur);
-        }
-    }
-  else
-    {
-      assert(0);
-    }
+  point = 0;
+  move = false;
 
-  lisp_free(root_obj);
-*/
+  float x = pos_x[point+1] - pos_x[point];
+  float y = pos_y[point+1] - pos_y[point];
+  vel_x = x*velocity / sqrt(x*x + y*y);
+  vel_y = -(velocity - vel_x);
+
+  frame = 0;
 }
 
-void ObjectManager::draw_bg()
+void
+FlyingPlatform::write(LispWriter& writer)
 {
-/*
-  for (unsigned int i = 0; i < bouncy_bricks.size(); ++i)
-    bouncy_bricks[i]->draw();
+  writer.start_list("flying-trampoline");
 
-  for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
-    (*i)->draw();
+  writer.write_int_vector("x", pos_x);
+  writer.write_int_vector("y", pos_y);
+  writer.write_float("velocity", velocity);
 
-  for (Trampolines::iterator i = trampolines.begin(); i != trampolines.end(); ++i)
-    (*i)->draw();
-*/
+  writer.end_list("flying-trampoline");
 }
 
-void ObjectManager::draw_fg()
+void
+FlyingPlatform::draw(Camera& viewport, int )
 {
-/*
-  for (unsigned int i = 0; i < bullets.size(); ++i)
-    bullets[i].draw();
+img_flying_platform->draw(viewport.world2screen(Vector(base.x, base.y)));
+}
 
-  for (unsigned int i = 0; i < floating_scores.size(); ++i)
-    floating_scores[i]->draw();
+void
+FlyingPlatform::action(float frame_ratio)
+{
+  // TODO: Remove if we're too far off the screen
 
-  for (unsigned int i = 0; i < upgrades.size(); ++i)
-    upgrades[i].draw();
+if(!move)
+  return;
 
-  for (unsigned int i = 0; i < bouncy_distros.size(); ++i)
-    bouncy_distros[i]->draw();
+if((unsigned)point+1 != pos_x.size())
+  {
+  if(((pos_x[point+1] > pos_x[point] && base.x >= pos_x[point+1]) ||
+      (pos_x[point+1] < pos_x[point] && base.x <= pos_x[point+1]) ||
+      pos_x[point] == pos_x[point+1]) &&
+    ((pos_y[point+1] > pos_y[point] && base.y >= pos_y[point+1]) ||
+      (pos_y[point+1] < pos_y[point] && base.y <= pos_y[point+1]) ||
+      pos_y[point] == pos_y[point+1]))
+    {
+    point++;
 
-  for (unsigned int i = 0; i < broken_bricks.size(); ++i)
-    broken_bricks[i]->draw();
+    float x = pos_x[point+1] - pos_x[point];
+    float y = pos_y[point+1] - pos_y[point];
+    vel_x = x*velocity / sqrt(x*x + y*y);
+    vel_y = -(velocity - vel_x);
+    }
+  }
+else   // last point
+  {
+  // point = 0;
+  // reverse vector
+  return;
+  }
+/*
+if(pos_x[point+1] > base.x)
+  base.x += velocity * frame_ratio;
+else if(pos_x[point+1] < base.x)
+  base.x -= velocity * frame_ratio;
+
+if(pos_y[point+1] > base.y)
+  base.y += velocity * frame_ratio;
+else if(pos_y[point+1] < base.y)
+  base.y -= velocity * frame_ratio;
 */
+
+base.x += vel_x * frame_ratio;
+base.y += vel_y * frame_ratio;
 }
 
-void ObjectManager::actions()
+void
+FlyingPlatform::collision(const MovingObject&, int)
 {
-/*
-  for (unsigned int i = 0; i < bouncy_distros.size(); i++)
-    bouncy_distros[i]->action(frame_ratio);
-
-  for (unsigned int i = 0; i < broken_bricks.size(); i++)
-    broken_bricks[i]->action(frame_ratio);
+  // comes later
+}
 
-  // Handle all kinds of game objects
-  for (unsigned int i = 0; i < bouncy_bricks.size(); i++)
-    bouncy_bricks[i]->action(frame_ratio);
-  
-  for (unsigned int i = 0; i < floating_scores.size(); i++)
-    floating_scores[i]->action(frame_ratio);
+void
+FlyingPlatform::collision(void *p_c_object, int c_object, CollisionType type)
+{
+(void) p_c_object;
+(void) type;
 
-  for (unsigned int i = 0; i < bullets.size(); ++i)
-    bullets[i].action(frame_ratio);
-  
-  for (unsigned int i = 0; i < upgrades.size(); i++)
-    upgrades[i].action(frame_ratio);
+//  Player* pplayer_c = NULL;
+  switch (c_object)
+  {
+    case CO_PLAYER:
+//      pplayer_c = (Player*) p_c_object;
+      move = true;
 
-  for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
-    (*i)->action(frame_ratio);
+      break;
 
-  for (Trampolines::iterator i = trampolines.begin(); i != trampolines.end(); ++i)
-     (*i)->action(frame_ratio);
-*/
+    default:
+      break;
+    
+  }
 }
 
-/* EOF */
+void load_object_gfx()
+{
+  char sprite_name[16];
+
+  for (int i = 0; i < TRAMPOLINE_FRAMES; i++)
+  {
+    sprintf(sprite_name, "trampoline-%i", i+1);
+    img_trampoline[i] = sprite_manager->load(sprite_name);
+  }
 
+  img_flying_platform = sprite_manager->load("flying_platform");
+}