- fixed level editor crash (a hack)
[supertux.git] / src / gameobjs.cpp
index 61580e2..76722c7 100644 (file)
@@ -47,7 +47,7 @@ BouncyDistro::action(float elapsed_time)
 }
 
 void
-BouncyDistro::draw(ViewPort& viewport, int )
+BouncyDistro::draw(Camera& viewport, int )
 {
   img_distro[0]->draw(viewport.world2screen(position));
 }
@@ -71,7 +71,7 @@ BrokenBrick::action(float elapsed_time)
 }
 
 void
-BrokenBrick::draw(ViewPort& viewport, int )
+BrokenBrick::draw(Camera& viewport, int )
 {
   SDL_Rect src, dest;
   src.x = rand() % 16;
@@ -110,7 +110,7 @@ BouncyBrick::action(float elapsed_time)
 }
 
 void
-BouncyBrick::draw(ViewPort& viewport, int)
+BouncyBrick::draw(Camera& viewport, int)
 {
   Tile::draw(viewport.world2screen(position + Vector(0, offset)), shape);
 }
@@ -135,7 +135,7 @@ FloatingScore::action(float elapsed_time)
 }
 
 void
-FloatingScore::draw(ViewPort& viewport, int )
+FloatingScore::draw(Camera& viewport, int )
 {
   gold_text->draw(str, viewport.world2screen(position));
 }
@@ -174,7 +174,7 @@ Trampoline::write(LispWriter& writer)
 }
 
 void
-Trampoline::draw(ViewPort& viewport, int )
+Trampoline::draw(Camera& viewport, int )
 {
   img_trampoline[frame]->draw(viewport.world2screen(Vector(base.x, base.y)));
   frame = 0;
@@ -264,8 +264,10 @@ Trampoline::collision(void *p_c_object, int c_object, CollisionType type)
         else
           frame = 0;
 
-        if (squish_amount < 20)
+        if (squish_amount < 20) {
           pplayer_c->physic.set_velocity_y(power);
+          pplayer_c->fall_mode = Player::TRAMPOLINE_JUMP;
+        }
         else if (pplayer_c->physic.get_velocity_y() < 0)
           pplayer_c->physic.set_velocity_y(-squish_amount/32);
       }
@@ -280,8 +282,7 @@ Trampoline::collision(void *p_c_object, int c_object, CollisionType type)
 
 /* Flying Platform */
 
-#define FLYING_PLATFORM_FRAMES 1
-Sprite *img_flying_platform[FLYING_PLATFORM_FRAMES];
+Sprite *img_flying_platform;
 
 FlyingPlatform::FlyingPlatform(DisplayManager& displaymanager, LispReader& reader)
 {
@@ -301,6 +302,11 @@ FlyingPlatform::FlyingPlatform(DisplayManager& displaymanager, LispReader& reade
   point = 0;
   move = false;
 
+  float x = pos_x[point+1] - pos_x[point];
+  float y = pos_y[point+1] - pos_y[point];
+  vel_x = x*velocity / sqrt(x*x + y*y);
+  vel_y = -(velocity - vel_x);
+
   frame = 0;
 }
 
@@ -317,9 +323,9 @@ FlyingPlatform::write(LispWriter& writer)
 }
 
 void
-FlyingPlatform::draw(ViewPort& viewport, int )
+FlyingPlatform::draw(Camera& viewport, int )
 {
-img_flying_platform[frame]->draw(viewport.world2screen(Vector(base.x, base.y)));
+img_flying_platform->draw(viewport.world2screen(Vector(base.x, base.y)));
 }
 
 void
@@ -327,46 +333,46 @@ FlyingPlatform::action(float frame_ratio)
 {
   // TODO: Remove if we're too far off the screen
 
-  // FIXME: change frame
 if(!move)
   return;
 
 if((unsigned)point+1 != pos_x.size())
+  {
   if(((pos_x[point+1] > pos_x[point] && base.x >= pos_x[point+1]) ||
       (pos_x[point+1] < pos_x[point] && base.x <= pos_x[point+1]) ||
-      pos_x[point+1] == pos_x[point+1]) &&
+      pos_x[point] == pos_x[point+1]) &&
     ((pos_y[point+1] > pos_y[point] && base.y >= pos_y[point+1]) ||
       (pos_y[point+1] < pos_y[point] && base.y <= pos_y[point+1]) ||
-      pos_y[point+1] == pos_y[point+1]))
+      pos_y[point] == pos_y[point+1]))
     {
     point++;
-std::cerr << "next point: " << point << std::endl;
+
+    float x = pos_x[point+1] - pos_x[point];
+    float y = pos_y[point+1] - pos_y[point];
+    vel_x = x*velocity / sqrt(x*x + y*y);
+    vel_y = -(velocity - vel_x);
     }
+  }
 else   // last point
   {
   // point = 0;
   // reverse vector
   return;
   }
-
-if(pos_x[point] > base.x)
+/*
+if(pos_x[point+1] > base.x)
   base.x += velocity * frame_ratio;
-else if(pos_x[point] < base.x)
+else if(pos_x[point+1] < base.x)
   base.x -= velocity * frame_ratio;
 
-if(pos_y[point] > base.y)
+if(pos_y[point+1] > base.y)
   base.y += velocity * frame_ratio;
-else if(pos_y[point] < base.y)
+else if(pos_y[point+1] < base.y)
   base.y -= velocity * frame_ratio;
-/*
-float x = pos_x[point+1] - pos_x[point];
-float y = pos_y[point+1] - pos_y[point];
-float vel_x = x*velocity / sqrt(x*x + y*y);
-float vel_y = velocity - vel_x;
+*/
 
 base.x += vel_x * frame_ratio;
 base.y += vel_y * frame_ratio;
-*/
 }
 
 void
@@ -387,7 +393,7 @@ FlyingPlatform::collision(void *p_c_object, int c_object, CollisionType type)
     case CO_PLAYER:
 //      pplayer_c = (Player*) p_c_object;
       move = true;
-      
+
       break;
 
     default:
@@ -406,9 +412,5 @@ void load_object_gfx()
     img_trampoline[i] = sprite_manager->load(sprite_name);
   }
 
-  for (int i = 0; i < FLYING_PLATFORM_FRAMES; i++)
-  {
-    sprintf(sprite_name, "flying_platform-%i", i+1);
-    img_flying_platform[i] = sprite_manager->load(sprite_name);
-  }
+  img_flying_platform = sprite_manager->load("flying_platform");
 }