// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
-
+#include <algorithm>
#include "world.h"
#include "tile.h"
#include "gameloop.h"
if (!timer.check())
{
- World::current()->broken_bricks.erase(static_cast<std::vector<BrokenBrick>::iterator>(this));
+ std::vector<BrokenBrick*>::iterator i
+ = std::find(World::current()->broken_bricks.begin(),
+ World::current()->broken_bricks.end(),
+ this);
+ if (i != World::current()->broken_bricks.end())
+ World::current()->broken_bricks.erase(i);
}
}
/* Stop bouncing? */
if (offset >= 0)
- World::current()->bouncy_bricks.erase(static_cast<std::vector<BouncyBrick>::iterator>(this));
+ {
+ std::vector<BouncyBrick*>::iterator i
+ = std::find(World::current()->bouncy_bricks.begin(),
+ World::current()->bouncy_bricks.end(),
+ this);
+ if (i != World::current()->bouncy_bricks.end())
+ World::current()->bouncy_bricks.erase(i);
+ }
}
void
base.y = base.y - 2 * frame_ratio;
if(!timer.check())
- World::current()->floating_scores.erase(static_cast<std::vector<FloatingScore>::iterator>(this));
+ {
+ std::vector<FloatingScore*>::iterator i
+ = std::find(World::current()->floating_scores.begin(),
+ World::current()->floating_scores.end(),
+ this);
+ if (i != World::current()->floating_scores.end())
+ World::current()->floating_scores.erase(i);
+ }
}
void