}
}
-void
-Trampoline::init(float x, float y)
+Trampoline::Trampoline(DisplayManager& displaymanager, LispReader& reader)
{
- base.x = x;
- base.y = y;
+ displaymanager.add_drawable(this, LAYER_OBJECTS);
+
+ reader.read_float("x", &base.x);
+ reader.read_float("y", &base.y);
base.width = 32;
base.height = 32;
+ power = 7.5;
+ reader.read_float("power", &power);
frame = 0;
mode = M_NORMAL;
}
void
-Trampoline::draw()
+Trampoline::write(LispWriter& writer)
{
- img_trampoline[frame]->draw((int)base.x, (int)base.y);
+ writer.start_list("trampoline");
- frame = 0;
+ writer.write_float("x", base.x);
+ writer.write_float("y", base.y);
+ writer.write_float("power", power);
- if (debug_mode)
- fillrect(base.x - scroll_x, base.y - scroll_y, base.width, base.height, 75, 75, 0, 150);
+ writer.end_list("trampoline");
+}
+
+void
+Trampoline::draw(ViewPort& viewport, int )
+{
+ img_trampoline[frame]->draw(viewport.world2screen(Vector(base.x, base.y)));
+ frame = 0;
}
void
-Trampoline::action(double frame_ratio)
+Trampoline::action(float frame_ratio)
{
// TODO: Remove if we're too far off the screen
}
void
+Trampoline::collision(const MovingObject&, int)
+{
+ // comes later
+}
+
+void
Trampoline::collision(void *p_c_object, int c_object, CollisionType type)
{
Player* pplayer_c = NULL;
}
-/* Object Manager */
-//---------------------------------------------------------------------------
-
-ObjectManager::ObjectManager()
-{
- std::string filename = datadir + "/images/tilesets/supertux.stbg";
- load_badguys(filename);
-}
-
-ObjectManager::~ObjectManager()
-{
- for(std::vector<BadGuy*>::iterator i = badguys.begin(); i != badguys.end(); ++i) {
- delete *i;
- }
-}
-
-void ObjectManager::load_badguys(std::string filename)
-{
- (void) filename;
-/*
- lisp_object_t* root_obj = lisp_read_from_file(filename);
-
- if (!root_obj)
- st_abort("Couldn't load file", filename);
-
- if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-badguys") == 0)
- {
- lisp_object_t* cur = lisp_cdr(root_obj);
-
- while(!lisp_nil_p(cur))
- {
- lisp_object_t* element = lisp_car(cur);
-
- if (strcmp(lisp_symbol(lisp_car(element)), "badguy") == 0)
- {
-
-
- Tile* tile = new Tile;
- tile->id = -1;
- tile->solid = false;
- tile->brick = false;
- tile->ice = false;
- tile->water = false;
- tile->fullbox = false;
- tile->distro = false;
- tile->goal = false;
- tile->data = 0;
- tile->next_tile = 0;
- tile->anim_speed = 25;
-
- LispReader reader(lisp_cdr(element));
- assert(reader.read_int("id", &tile->id));
- reader.read_bool("solid", &tile->solid);
- reader.read_bool("brick", &tile->brick);
- reader.read_bool("ice", &tile->ice);
- reader.read_bool("water", &tile->water);
- reader.read_bool("fullbox", &tile->fullbox);
- reader.read_bool("distro", &tile->distro);
- reader.read_bool("goal", &tile->goal);
- reader.read_int("data", &tile->data);
- reader.read_int("anim-speed", &tile->anim_speed);
- reader.read_int("next-tile", &tile->next_tile);
- reader.read_string_vector("images", &tile->filenames);
- reader.read_string_vector("editor-images", &tile->editor_filenames);
-
- for(std::vector<std::string>::iterator it = tile->
- filenames.begin();
- it != tile->filenames.end();
- ++it)
- {
- Surface* cur_image;
- tile->images.push_back(cur_image);
- tile->images[tile->images.size()-1] = new Surface(
- datadir + "/images/tilesets/" + (*it),
- USE_ALPHA);
- }
- for(std::vector<std::string>::iterator it = tile->editor_filenames.begin();
- it != tile->editor_filenames.end();
- ++it)
- {
- Surface* cur_image;
- tile->editor_images.push_back(cur_image);
- tile->editor_images[tile->editor_images.size()-1] = new Surface(
- datadir + "/images/tilesets/" + (*it),
- USE_ALPHA);
- }
-
- if (tile->id + tileset_id >= int(tiles.size())
- )
- tiles.resize(tile->id + tileset_id+1);
-
- tiles[tile->id + tileset_id] = tile;
- }
- else if (strcmp(lisp_symbol(lisp_car(element)), "tileset") == 0)
- {
- LispReader reader(lisp_cdr(element));
- std::string filename;
- reader.read_string("file", &filename);
- filename = datadir + "/images/tilesets/" + filename;
- load_tileset(filename);
- }
- else if (strcmp(lisp_symbol(lisp_car(element)), "tilegroup") == 0)
- {
- TileGroup new_;
- LispReader reader(lisp_cdr(element));
- reader.read_string("name", &new_.name);
- reader.read_int_vector("tiles", &new_.tiles);
- if(!tilegroups_)
- tilegroups_ = new std::set<TileGroup>;
- tilegroups_->insert(new_).first;
- }
- else if (strcmp(lisp_symbol(lisp_car(element)), "properties") == 0)
- {
- LispReader reader(lisp_cdr(element));
- reader.read_int("id", &tileset_id);
- tileset_id *= 1000;
- }
- else
- {
- puts("Unhandled symbol");
- }
-
- cur = lisp_cdr(cur);
- }
- }
- else
- {
- assert(0);
- }
-
- lisp_free(root_obj);
-*/
-}
-
-void ObjectManager::draw_bg()
-{
-/*
- for (unsigned int i = 0; i < bouncy_bricks.size(); ++i)
- bouncy_bricks[i]->draw();
-
- for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
- (*i)->draw();
-
- for (Trampolines::iterator i = trampolines.begin(); i != trampolines.end(); ++i)
- (*i)->draw();
-*/
-}
-
-void ObjectManager::draw_fg()
-{
-/*
- for (unsigned int i = 0; i < bullets.size(); ++i)
- bullets[i].draw();
-
- for (unsigned int i = 0; i < floating_scores.size(); ++i)
- floating_scores[i]->draw();
-
- for (unsigned int i = 0; i < upgrades.size(); ++i)
- upgrades[i].draw();
-
- for (unsigned int i = 0; i < bouncy_distros.size(); ++i)
- bouncy_distros[i]->draw();
-
- for (unsigned int i = 0; i < broken_bricks.size(); ++i)
- broken_bricks[i]->draw();
-*/
-}
-
-void ObjectManager::actions()
-{
-/*
- for (unsigned int i = 0; i < bouncy_distros.size(); i++)
- bouncy_distros[i]->action(frame_ratio);
-
- for (unsigned int i = 0; i < broken_bricks.size(); i++)
- broken_bricks[i]->action(frame_ratio);
-
- // Handle all kinds of game objects
- for (unsigned int i = 0; i < bouncy_bricks.size(); i++)
- bouncy_bricks[i]->action(frame_ratio);
-
- for (unsigned int i = 0; i < floating_scores.size(); i++)
- floating_scores[i]->action(frame_ratio);
-
- for (unsigned int i = 0; i < bullets.size(); ++i)
- bullets[i].action(frame_ratio);
-
- for (unsigned int i = 0; i < upgrades.size(); i++)
- upgrades[i].action(frame_ratio);
-
- for (BadGuys::iterator i = bad_guys.begin(); i != bad_guys.end(); ++i)
- (*i)->action(frame_ratio);
-
- for (Trampolines::iterator i = trampolines.begin(); i != trampolines.end(); ++i)
- (*i)->action(frame_ratio);
-*/
-}
-
-/* EOF */
-