- added spikes
[supertux.git] / src / gameobjs.cpp
index aaf6319..3a1eeac 100644 (file)
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //  02111-1307, USA.
-
+#include <algorithm>
+#include <iostream>
 #include "world.h"
 #include "tile.h"
 #include "gameloop.h"
 #include "gameobjs.h"
+#include "sprite_manager.h"
+#include "resources.h"
+#include "level.h"
 
 void
 BouncyDistro::init(float x, float y)
@@ -54,7 +58,7 @@ void
 BouncyDistro::draw()
 {
   img_distro[0]->draw(base.x - scroll_x,
-                      base.y);
+                      base.y - scroll_y);
 }
 
 
@@ -79,7 +83,12 @@ BrokenBrick::action(double frame_ratio)
 
   if (!timer.check())
     {
-      World::current()->broken_bricks.erase(static_cast<std::vector<BrokenBrick>::iterator>(this));
+      std::vector<BrokenBrick*>::iterator i
+        = std::find(World::current()->broken_bricks.begin(), 
+                    World::current()->broken_bricks.end(), 
+                    this);
+      if (i != World::current()->broken_bricks.end())
+        World::current()->broken_bricks.erase(i);
     }
 }
 
@@ -93,7 +102,7 @@ BrokenBrick::draw()
   src.h = 16;
 
   dest.x = (int)(base.x - scroll_x);
-  dest.y = (int)base.y;
+  dest.y = (int)(base.y  - scroll_y);
   dest.w = 16;
   dest.h = 16;
   
@@ -123,7 +132,14 @@ BouncyBrick::action(double frame_ratio)
 
   /* Stop bouncing? */
   if (offset >= 0)
-    World::current()->bouncy_bricks.erase(static_cast<std::vector<BouncyBrick>::iterator>(this));
+    {
+      std::vector<BouncyBrick*>::iterator i
+        = std::find(World::current()->bouncy_bricks.begin(), 
+                    World::current()->bouncy_bricks.end(), 
+                    this);
+      if (i != World::current()->bouncy_bricks.end())
+        World::current()->bouncy_bricks.erase(i);
+    }
 }
 
 void
@@ -135,7 +151,7 @@ BouncyBrick::draw()
       base.x <= scroll_x + screen->w)
     {
       dest.x = (int)(base.x - scroll_x);
-      dest.y = (int)base.y;
+      dest.y = (int)(base.y - scroll_y);
       dest.w = 32;
       dest.h = 32;
 
@@ -145,7 +161,7 @@ BouncyBrick::draw()
       // paint it later at on offseted position
       if(plevel->bkgd_image[0] == '\0')
         {
-          fillrect(base.x - scroll_x, base.y,
+          fillrect(base.x - scroll_x, base.y - scroll_y,
                    32,32, 
                    plevel->bkgd_top.red, plevel->bkgd_top.green, plevel->bkgd_top.blue, 0);
 // FIXME: doesn't respect the gradient, futhermore is this necessary at all??
@@ -158,7 +174,7 @@ BouncyBrick::draw()
         }
 
       Tile::draw(base.x - scroll_x,
-                 base.y + offset,
+                 base.y - scroll_y + offset,
                  shape);
     }
 }
@@ -179,7 +195,14 @@ FloatingScore::action(double frame_ratio)
   base.y = base.y - 2 * frame_ratio;
 
   if(!timer.check())
-    World::current()->floating_scores.erase(static_cast<std::vector<FloatingScore>::iterator>(this));
+    {
+      std::vector<FloatingScore*>::iterator i
+        = std::find(World::current()->floating_scores.begin(), 
+                    World::current()->floating_scores.end(), 
+                    this);
+      if (i != World::current()->floating_scores.end())
+        World::current()->floating_scores.erase(i);
+    }
 }
 
 void
@@ -190,5 +213,135 @@ FloatingScore::draw()
   gold_text->draw(str, (int)base.x + 16 - strlen(str) * 8, (int)base.y, 1);
 }
 
+/* Trampoline */
+
+#define TRAMPOLINE_FRAMES 4
+Sprite *img_trampoline[TRAMPOLINE_FRAMES];
+
+void load_object_gfx()
+{
+  for (int i = 0; i < TRAMPOLINE_FRAMES; i++)
+  {
+    char sprite_name[16];
+    sprintf(sprite_name, "trampoline-%i", i+1);
+    img_trampoline[i] = sprite_manager->load(sprite_name);
+  }
+}
+
+void
+Trampoline::init(float x, float y)
+{
+  base.x = x;
+  base.y = y;
+  base.width = 32;
+  base.height = 32;
+
+  frame = 0;
+  mode = M_NORMAL;
+  physic.reset();
+}
+
+void
+Trampoline::draw()
+{
+  img_trampoline[frame]->draw((int)base.x, (int)base.y);
+
+  frame = 0;
+
+  if (debug_mode)
+    fillrect(base.x - scroll_x, base.y - scroll_y, base.width, base.height, 75, 75, 0, 150);
+}
+
+void
+Trampoline::action(double frame_ratio)
+{
+  // TODO: Remove if we're too far off the screen
+
+  physic.apply(frame_ratio, base.x, base.y);
+
+  // Falling
+  if (mode != M_HELD)
+  {
+    if (issolid(base.x + base.width/2, base.y + base.height))
+    {
+      base.y = int((base.y + base.height)/32) * 32 - base.height;
+
+      physic.enable_gravity(false);
+      physic.set_velocity_y(0.0f);
+
+      physic.set_velocity_x(0);
+    }
+    else
+    {
+      physic.enable_gravity(true);
+    }
+  }
+  else // Player is carrying us around
+  {
+    /* FIXME: The trampoline object shouldn't know about pplayer objects. */
+    /* If we're holding the iceblock */
+    Player& tux = *World::current()->get_tux();
+    Direction dir = tux.dir;
+
+    if(dir == RIGHT)
+    {
+      base.x = tux.base.x + 16;
+      base.y = tux.base.y + tux.base.height/1.5 - base.height;
+    }
+    else /* facing left */
+    {
+      base.x = tux.base.x - 16;
+      base.y = tux.base.y + tux.base.height/1.5 - base.height;
+    }
+
+    if(collision_object_map(base))
+    {
+      base.x = tux.base.x;
+      base.y = tux.base.y + tux.base.height/1.5 - base.height;
+    }
+  }
+}
+
+void
+Trampoline::collision(void *p_c_object, int c_object, CollisionType type)
+{
+  Player* pplayer_c = NULL;
+  switch (c_object)
+  {
+    case CO_PLAYER:
+      pplayer_c = (Player*) p_c_object;
+
+      if (type == COLLISION_NORMAL)
+      {
+        // Pick up if HELD (done in Player)
+      }
+
+      else if (type == COLLISION_SQUISH)
+      {
+        int squish_amount = (32 - (int)pplayer_c->base.y % 32);
+
+        if (squish_amount < 24)
+          frame = 3;
+        else if (squish_amount < 28)
+          frame = 2;
+        else if (squish_amount < 30)
+          frame = 1;
+        else
+          frame = 0;
+
+        if (squish_amount < 24)
+          pplayer_c->physic.set_velocity_y(power);
+        else if (pplayer_c->physic.get_velocity_y() < 0)
+          pplayer_c->physic.set_velocity_y(-squish_amount/32);
+      }
+
+      break;
+
+    default:
+      break;
+    
+  }
+}
+
 /* EOF */