#include "resources.h"
#include "sector.h"
#include "tilemap.h"
+#include "video/drawing_context.h"
BouncyDistro::BouncyDistro(const Vector& pos)
: position(pos)
img_smoke_cloud->draw(context, position, LAYER_OBJECTS+1);
}
+Particles::Particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time)
+ : color(color_), size(size_), vel(velocity), accel(acceleration)
+{
+ timer.start(life_time);
+
+ // create particles
+ for(int p = 0; p < number; p++)
+ {
+ Particle* particle = new Particle;
+ particle->pos = epicenter;
+ particle->angle = (rand() % 360) * (M_PI / 180); // in radius
+
+ particles.push_back(particle);
+ }
+}
+
+Particles::~Particles()
+{
+ // free particles
+ for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++)
+ delete (*i);
+}
+
+void
+Particles::action(float elapsed_time)
+{
+ vel.x += accel.x * elapsed_time;
+ vel.y += accel.y * elapsed_time;
+
+ // update particles
+ for(int p = 0; p < particles.size(); p++)
+ {
+ particles[p]->pos.x += sin(particles[p]->angle) * vel.x * elapsed_time;
+ particles[p]->pos.y += cos(particles[p]->angle) * vel.y * elapsed_time;
+ }
+
+ if(!timer.check())
+ remove_me();
+}
+
+void
+Particles::draw(DrawingContext& context)
+{
+ // draw particles
+ for(int p = 0; p < particles.size(); p++)
+ {
+ context.draw_filled_rect(particles[p]->pos, Vector(size,size), color, LAYER_OBJECTS+10);
+ }
+}
+
void load_object_gfx()
{
img_trampoline = sprite_manager->load("trampoline");