// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
+#include <config.h>
#include <algorithm>
#include <iostream>
#include "video/drawing_context.h"
#include "camera.h"
-BouncyDistro::BouncyDistro(const Vector& pos)
+BouncyCoin::BouncyCoin(const Vector& pos)
: position(pos)
{
- ym = -2;
+ timer.start(.3);
+ sprite = sprite_manager->create("coin");
+ sprite->set_action("still");
+}
+
+BouncyCoin::~BouncyCoin()
+{
+ delete sprite;
}
void
-BouncyDistro::action(float elapsed_time)
+BouncyCoin::action(float elapsed_time)
{
- position.y += ym * elapsed_time;
+ position.y += -200 * elapsed_time;
- ym += 0.1 * elapsed_time; // not framerate independent... but who really cares
- if(ym >= 0)
+ if(timer.check())
remove_me();
}
void
-BouncyDistro::draw(DrawingContext& context)
+BouncyCoin::draw(DrawingContext& context)
{
- context.draw_surface(img_distro[0], position, LAYER_OBJECTS);
+ sprite->draw(context, position, LAYER_OBJECTS);
}
+//---------------------------------------------------------------------------
+
+BrokenBrick::BrokenBrick(Sprite* nsprite,
+ const Vector& pos, const Vector& nmovement)
+ : sprite(new Sprite(*nsprite)), position(pos), movement(nmovement)
+{
+ timer.start(.2);
+}
-BrokenBrick::BrokenBrick(Tile* ntile,const Vector& pos, const Vector& nmovement)
- : tile(ntile), position(pos), movement(nmovement)
+BrokenBrick::~BrokenBrick()
{
- timer.start(200);
+ delete sprite;
}
void
{
position += movement * elapsed_time;
- if (!timer.check())
+ if (timer.check())
remove_me();
}
void
BrokenBrick::draw(DrawingContext& context)
{
- if (tile->images.size() > 0)
- context.draw_surface_part(tile->images[0],
- Vector(rand() % 16, rand() % 16),
- Vector(16, 16),
- position, LAYER_OBJECTS + 1);
-}
-
-BouncyBrick::BouncyBrick(const Vector& pos)
- : position(pos), offset(0), offset_m(-BOUNCY_BRICK_SPEED),
- shape(Sector::current()->solids->get_tile_id_at(pos))
-{
- shape.hidden = true;
+ sprite->draw_part(context,
+ Vector(rand() % 16, rand() % 16), Vector(16, 16),
+ position, LAYER_OBJECTS + 1);
}
-void
-BouncyBrick::action(float elapsed_time)
-{
- offset += offset_m * elapsed_time;
-
- /* Go back down? */
- if (offset < -BOUNCY_BRICK_MAX_OFFSET)
- offset_m = BOUNCY_BRICK_SPEED;
-
- /* Stop bouncing? */
- if (offset >= 0)
- {
- shape.hidden = false;
- remove_me();
- }
-}
-
-void
-BouncyBrick::draw(DrawingContext& context)
-{
- TileManager::instance()->
- draw_tile(context, shape.id, position + Vector(0, offset), LAYER_TILES+1);
-}
+//---------------------------------------------------------------------------
FloatingText::FloatingText(const Vector& pos, const std::string& text_)
: position(pos), text(text_)
{
- timer.start(1000);
+ timer.start(.1);
position.x -= text.size() * 8;
}
FloatingText::FloatingText(const Vector& pos, int score)
: position(pos)
{
- timer.start(1000);
+ timer.start(.1);
// turn int into a string
char str[10];
{
position.y -= 1.4 * elapsed_time;
- if(!timer.check())
+ if(timer.check())
remove_me();
}
-#define FADING_TIME 350
+#define FADING_TIME .350
void
FloatingText::draw(DrawingContext& context)
{
// make an alpha animation when disapearing
int alpha;
- if(timer.get_left() < FADING_TIME)
- alpha = timer.get_left() * 255 / FADING_TIME;
+ if(timer.get_timeleft() < FADING_TIME)
+ alpha = int(timer.get_timeleft() * 255 / FADING_TIME);
else
alpha = 255;
/* Trampoline */
+#if 0
Sprite *img_trampoline;
Trampoline::Trampoline(LispReader& reader)
}
}
+#endif
/* Flying Platform */
+#if 0
Sprite *img_flying_platform;
FlyingPlatform::FlyingPlatform(LispReader& reader)
}
}
+#endif
-Sprite *img_smoke_cloud;
+Sprite *img_smoke_cloud = 0;
SmokeCloud::SmokeCloud(const Vector& pos)
: position(pos)
{
- timer.start(300);
+ timer.start(.3);
}
void
SmokeCloud::action(float elapsed_time)
{
- position.y -= 1.2 * elapsed_time;
+ position.y -= 120 * elapsed_time;
- if(!timer.check())
+ if(timer.check())
remove_me();
}
img_smoke_cloud->draw(context, position, LAYER_OBJECTS+1);
}
-Particles::Particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time, int drawing_layer_)
+Particles::Particles(const Vector& epicenter, int min_angle, int max_angle,
+ const Vector& initial_velocity, const Vector& acceleration, int number,
+ Color color_, int size_, float life_time, int drawing_layer_)
: accel(acceleration), color(color_), size(size_), drawing_layer(drawing_layer_)
{
- if(life_time == 0)
- {
+ if(life_time == 0) {
live_forever = true;
- }
- else
- {
+ } else {
live_forever = false;
timer.start(life_time);
- }
+ }
// create particles
for(int p = 0; p < number; p++)
Vector camera = Sector::current()->camera->get_translation();
// update particles
- for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++)
- {
+ for(std::vector<Particle*>::iterator i = particles.begin();
+ i != particles.end(); ) {
(*i)->pos.x += (*i)->vel.x * elapsed_time;
(*i)->pos.y += (*i)->vel.y * elapsed_time;
(*i)->vel.y += accel.y * elapsed_time;
if((*i)->pos.x < camera.x || (*i)->pos.x > screen->w + camera.x ||
- (*i)->pos.y < camera.y || (*i)->pos.y > screen->h + camera.y)
- {
+ (*i)->pos.y < camera.y || (*i)->pos.y > screen->h + camera.y) {
delete (*i);
- particles.erase(i);
- }
+ i = particles.erase(i);
+ } else {
+ ++i;
}
+ }
- if((!timer.check() && !live_forever) || particles.size() == 0)
+ if((timer.check() && !live_forever) || particles.size() == 0)
remove_me();
}
Particles::draw(DrawingContext& context)
{
// draw particles
- for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++)
- {
- context.draw_filled_rect((*i)->pos, Vector(size,size), color, drawing_layer);
- }
+ for(std::vector<Particle*>::iterator i = particles.begin();
+ i != particles.end(); i++) {
+ context.draw_filled_rect((*i)->pos, Vector(size,size), color,drawing_layer);
+ }
}
void load_object_gfx()
{
+#if 0
img_trampoline = sprite_manager->load("trampoline");
img_trampoline->start_animation(0);
img_flying_platform = sprite_manager->load("flying_platform");
- img_smoke_cloud = sprite_manager->load("stomp");
+#endif
+ img_smoke_cloud = sprite_manager->create("stomp");
}
+
+void free_object_gfx()
+{
+ delete img_smoke_cloud;
+}
+