// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
+#include <config.h>
#include <algorithm>
#include <iostream>
#include "sector.h"
#include "tilemap.h"
#include "video/drawing_context.h"
+#include "camera.h"
-BouncyDistro::BouncyDistro(const Vector& pos)
+BouncyCoin::BouncyCoin(const Vector& pos)
: position(pos)
{
- ym = -2;
+ timer.start(.3);
+ sprite = sprite_manager->create("coin");
+ sprite->set_action("still");
+}
+
+BouncyCoin::~BouncyCoin()
+{
+ delete sprite;
}
void
-BouncyDistro::action(float elapsed_time)
+BouncyCoin::action(float elapsed_time)
{
- position.y += ym * elapsed_time;
+ position.y += -200 * elapsed_time;
- ym += 0.1 * elapsed_time; // not framerate independent... but who really cares
- if(ym >= 0)
+ if(timer.check())
remove_me();
}
void
-BouncyDistro::draw(DrawingContext& context)
+BouncyCoin::draw(DrawingContext& context)
{
- context.draw_surface(img_distro[0], position, LAYER_OBJECTS);
+ sprite->draw(context, position, LAYER_OBJECTS);
}
+//---------------------------------------------------------------------------
-BrokenBrick::BrokenBrick(Tile* ntile,const Vector& pos, const Vector& nmovement)
- : tile(ntile), position(pos), movement(nmovement)
+BrokenBrick::BrokenBrick(Sprite* nsprite,
+ const Vector& pos, const Vector& nmovement)
+ : sprite(new Sprite(*nsprite)), position(pos), movement(nmovement)
{
- timer.start(200);
+ timer.start(.2);
+}
+
+BrokenBrick::~BrokenBrick()
+{
+ delete sprite;
}
void
{
position += movement * elapsed_time;
- if (!timer.check())
+ if (timer.check())
remove_me();
}
void
BrokenBrick::draw(DrawingContext& context)
{
- if (tile->images.size() > 0)
- context.draw_surface_part(tile->images[0],
- Vector(rand() % 16, rand() % 16),
- Vector(16, 16),
- position, LAYER_OBJECTS + 1);
+ sprite->draw_part(context,
+ Vector(rand() % 16, rand() % 16), Vector(16, 16),
+ position, LAYER_OBJECTS + 1);
}
-BouncyBrick::BouncyBrick(const Vector& pos)
- : position(pos), offset(0), offset_m(-BOUNCY_BRICK_SPEED),
- shape(Sector::current()->solids->get_tile_id_at(pos))
-{
- shape.hidden = true;
-}
+//---------------------------------------------------------------------------
-void
-BouncyBrick::action(float elapsed_time)
+FloatingText::FloatingText(const Vector& pos, const std::string& text_)
+ : position(pos), text(text_)
{
- offset += offset_m * elapsed_time;
-
- /* Go back down? */
- if (offset < -BOUNCY_BRICK_MAX_OFFSET)
- offset_m = BOUNCY_BRICK_SPEED;
-
- /* Stop bouncing? */
- if (offset >= 0)
- {
- shape.hidden = false;
- remove_me();
- }
-}
-
-void
-BouncyBrick::draw(DrawingContext& context)
-{
- TileManager::instance()->
- draw_tile(context, shape.id, position + Vector(0, offset), LAYER_TILES+1);
+ timer.start(.1);
+ position.x -= text.size() * 8;
}
-FloatingScore::FloatingScore(const Vector& pos, int score)
+FloatingText::FloatingText(const Vector& pos, int score)
: position(pos)
{
- timer.start(1000);
+ timer.start(.1);
+
+ // turn int into a string
+ char str[10];
snprintf(str, 10, "%d", score);
- position.x -= strlen(str) * 8;
+ text = str;
+
+ position.x -= text.size() * 8;
}
void
-FloatingScore::action(float elapsed_time)
+FloatingText::action(float elapsed_time)
{
- position.y -= 2 * elapsed_time;
+ position.y -= 1.4 * elapsed_time;
- if(!timer.check())
+ if(timer.check())
remove_me();
}
+#define FADING_TIME .350
+
void
-FloatingScore::draw(DrawingContext& context)
+FloatingText::draw(DrawingContext& context)
{
- context.draw_text(gold_text, str, position, LAYER_OBJECTS);
+ // make an alpha animation when disapearing
+ int alpha;
+ if(timer.get_timeleft() < FADING_TIME)
+ alpha = int(timer.get_timeleft() * 255 / FADING_TIME);
+ else
+ alpha = 255;
+
+ context.push_transform();
+ context.set_alpha(alpha);
+
+ context.draw_text(gold_text, text, position, LEFT_ALLIGN, LAYER_OBJECTS+1);
+
+ context.pop_transform();
}
/* Trampoline */
+#if 0
Sprite *img_trampoline;
Trampoline::Trampoline(LispReader& reader)
}
}
+#endif
/* Flying Platform */
+#if 0
Sprite *img_flying_platform;
FlyingPlatform::FlyingPlatform(LispReader& reader)
}
}
+#endif
-Sprite *img_smoke_cloud;
+Sprite *img_smoke_cloud = 0;
SmokeCloud::SmokeCloud(const Vector& pos)
: position(pos)
{
- timer.start(300);
+ timer.start(.3);
}
void
SmokeCloud::action(float elapsed_time)
{
- position.y -= 1.2 * elapsed_time;
+ position.y -= 120 * elapsed_time;
- if(!timer.check())
+ if(timer.check())
remove_me();
}
img_smoke_cloud->draw(context, position, LAYER_OBJECTS+1);
}
-Particles::Particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time)
- : color(color_), size(size_), vel(velocity), accel(acceleration)
+Particles::Particles(const Vector& epicenter, int min_angle, int max_angle,
+ const Vector& initial_velocity, const Vector& acceleration, int number,
+ Color color_, int size_, float life_time, int drawing_layer_)
+ : accel(acceleration), color(color_), size(size_), drawing_layer(drawing_layer_)
{
- timer.start(life_time);
+ if(life_time == 0) {
+ live_forever = true;
+ } else {
+ live_forever = false;
+ timer.start(life_time);
+ }
// create particles
for(int p = 0; p < number; p++)
{
Particle* particle = new Particle;
particle->pos = epicenter;
- particle->angle = (rand() % 360) * (M_PI / 180); // in radius
+
+ float angle = ((rand() % (max_angle-min_angle))+min_angle)
+ * (M_PI / 180); // convert to radius
+ particle->vel.x = /*fabs*/(sin(angle)) * initial_velocity.x;
+// if(angle >= M_PI && angle < M_PI*2)
+// particle->vel.x *= -1; // work around to fix signal
+ particle->vel.y = /*fabs*/(cos(angle)) * initial_velocity.y;
+// if(angle >= M_PI_2 && angle < 3*M_PI_2)
+// particle->vel.y *= -1;
particles.push_back(particle);
}
Particles::~Particles()
{
// free particles
- for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++)
+ for(std::vector<Particle*>::iterator i = particles.begin();
+ i < particles.end(); i++)
delete (*i);
}
void
Particles::action(float elapsed_time)
{
- vel.x += accel.x * elapsed_time;
- vel.y += accel.y * elapsed_time;
+ Vector camera = Sector::current()->camera->get_translation();
// update particles
- for(int p = 0; p < particles.size(); p++)
- {
- particles[p]->pos.x += sin(particles[p]->angle) * vel.x * elapsed_time;
- particles[p]->pos.y += cos(particles[p]->angle) * vel.y * elapsed_time;
+ for(std::vector<Particle*>::iterator i = particles.begin();
+ i != particles.end(); ) {
+ (*i)->pos.x += (*i)->vel.x * elapsed_time;
+ (*i)->pos.y += (*i)->vel.y * elapsed_time;
+
+ (*i)->vel.x += accel.x * elapsed_time;
+ (*i)->vel.y += accel.y * elapsed_time;
+
+ if((*i)->pos.x < camera.x || (*i)->pos.x > screen->w + camera.x ||
+ (*i)->pos.y < camera.y || (*i)->pos.y > screen->h + camera.y) {
+ delete (*i);
+ i = particles.erase(i);
+ } else {
+ ++i;
}
+ }
- if(!timer.check())
+ if((timer.check() && !live_forever) || particles.size() == 0)
remove_me();
}
Particles::draw(DrawingContext& context)
{
// draw particles
- for(int p = 0; p < particles.size(); p++)
- {
- context.draw_filled_rect(particles[p]->pos, Vector(size,size), color, LAYER_OBJECTS+10);
- }
+ for(std::vector<Particle*>::iterator i = particles.begin();
+ i != particles.end(); i++) {
+ context.draw_filled_rect((*i)->pos, Vector(size,size), color,drawing_layer);
+ }
}
void load_object_gfx()
{
+#if 0
img_trampoline = sprite_manager->load("trampoline");
img_trampoline->start_animation(0);
img_flying_platform = sprite_manager->load("flying_platform");
- img_smoke_cloud = sprite_manager->load("stomp");
+#endif
+ img_smoke_cloud = sprite_manager->create("stomp");
}
+
+void free_object_gfx()
+{
+ delete img_smoke_cloud;
+}
+