img_smoke_cloud->draw(context, position, LAYER_OBJECTS+1);
}
-Particles::Particles(const Vector& epicenter, int min_angle, int max_angle, const Vector& initial_velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time, int drawing_layer_)
+Particles::Particles(const Vector& epicenter, int min_angle, int max_angle,
+ const Vector& initial_velocity, const Vector& acceleration, int number,
+ Color color_, int size_, float life_time, int drawing_layer_)
: accel(acceleration), color(color_), size(size_), drawing_layer(drawing_layer_)
{
if(life_time == 0) {