#include "sector.h"
#include "tilemap.h"
#include "video/drawing_context.h"
+#include "camera.h"
BouncyDistro::BouncyDistro(const Vector& pos)
: position(pos)
draw_tile(context, shape.id, position + Vector(0, offset), LAYER_TILES+1);
}
-FloatingScore::FloatingScore(const Vector& pos, int score)
+FloatingText::FloatingText(const Vector& pos, const std::string& text_)
+ : position(pos), text(text_)
+{
+ timer.start(1000);
+ position.x -= text.size() * 8;
+}
+
+FloatingText::FloatingText(const Vector& pos, int score)
: position(pos)
{
timer.start(1000);
+
+ // turn int into a string
+ char str[10];
snprintf(str, 10, "%d", score);
- position.x -= strlen(str) * 8;
+ text = str;
+
+ position.x -= text.size() * 8;
}
void
-FloatingScore::action(float elapsed_time)
+FloatingText::action(float elapsed_time)
{
- position.y -= 2 * elapsed_time;
+ position.y -= 1.4 * elapsed_time;
if(!timer.check())
remove_me();
}
+#define FADING_TIME 350
+
void
-FloatingScore::draw(DrawingContext& context)
+FloatingText::draw(DrawingContext& context)
{
- context.draw_text(gold_text, str, position, LAYER_OBJECTS);
+ // make an alpha animation when disapearing
+ int alpha;
+ if(timer.get_left() < FADING_TIME)
+ alpha = timer.get_left() * 255 / FADING_TIME;
+ else
+ alpha = 255;
+
+ context.draw_text(gold_text, text, position, LEFT_ALLIGN, LAYER_OBJECTS, NONE_EFFECT, alpha);
}
/* Trampoline */
Particles::Particles(const Vector& epicenter, const Vector& velocity, const Vector& acceleration, int number, Color color_, int size_, int life_time)
: color(color_), size(size_), vel(velocity), accel(acceleration)
{
- timer.start(life_time);
+ if(life_time == 0)
+ {
+ live_forever = true;
+ }
+ else
+ {
+ live_forever = false;
+ timer.start(life_time);
+ }
// create particles
for(int p = 0; p < number; p++)
vel.x += accel.x * elapsed_time;
vel.y += accel.y * elapsed_time;
+ int camera_x = (int)Sector::current()->camera->get_translation().x;
+ int camera_y = (int)Sector::current()->camera->get_translation().y;
+
// update particles
- for(int p = 0; p < particles.size(); p++)
+ for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++)
{
- particles[p]->pos.x += sin(particles[p]->angle) * vel.x * elapsed_time;
- particles[p]->pos.y += cos(particles[p]->angle) * vel.y * elapsed_time;
+ (*i)->pos.x += sin((*i)->angle) * vel.x * elapsed_time;
+ (*i)->pos.y += cos((*i)->angle) * vel.y * elapsed_time;
+
+ if((*i)->pos.x < camera_x || (*i)->pos.x > screen->w + camera_x ||
+ (*i)->pos.y < camera_y || (*i)->pos.y > screen->h + camera_y)
+ {
+ delete (*i);
+ particles.erase(i);
+ }
}
- if(!timer.check())
+ if((!timer.check() && !live_forever) || particles.size() == 0)
remove_me();
}
Particles::draw(DrawingContext& context)
{
// draw particles
- for(int p = 0; p < particles.size(); p++)
+ for(std::vector<Particle*>::iterator i = particles.begin(); i < particles.end(); i++)
{
- context.draw_filled_rect(particles[p]->pos, Vector(size,size), color, LAYER_OBJECTS+10);
+ context.draw_filled_rect((*i)->pos, Vector(size,size), color, LAYER_OBJECTS+10);
}
}