bool game_pause;
std::string levelfile;
- bool flip_level;
// the sector and spawnpoint we shoudl spawn after this frame
std::string newsector;
DrawingContext* context;
Timer2 time_left;
- GameSession(const std::string& levelfile, int mode, bool flip_level_ = false,
- Statistics* statistics = 0);
+ GameSession(const std::string& levelfile, int mode, Statistics* statistics=0);
~GameSession();
/** Enter the busy loop */
void check_end_conditions();
void start_timers();
void process_events();
+ void handle_cheats();
void levelintro();
void drawstatus(DrawingContext& context);