float fps_fps;
FrameRate frame_rate;
int pause_menu_frame;
- int debug_fps;
/** If true the end_sequence will be played, user input will be
ignored while doing that */
private:
static GameSession* current_;
+ // for cheating
+ std::string last_keys;
+
void restart_level();
void check_end_conditions();
void drawendscreen();
void drawresultscreen(void);
-private:
void on_escape_press();
void process_menu();
};