// the sector and spawnpoint we shoudl spawn after this frame
std::string newsector;
std::string newspawnpoint;
+
public:
enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT };
private:
// for cheating
std::string last_keys;
+ // for fire works
+ Timer random_timer;
void restart_level();