Super Tux - Game Loop!
- by Bill Kendrick
+ by Bill Kendrick & Tobias Glaesser <tobi.web@gmx.de>
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/supertux/
- April 11, 2000 - Junuary 1st, 2004
+ April 11, 2000 - March 15, 2004
*/
#ifndef SUPERTUX_GAMELOOP_H
#define ST_GL_PLAY 0
#define ST_GL_TEST 1
#define ST_GL_LOAD_GAME 2
+#define ST_GL_LOAD_LEVEL_FILE 3
+
+// FIXME: Make this local to the gamesession
+extern Level current_level;
extern int game_started;
-extern st_level current_level;
-
-/* Function prototypes: */
-
-int gameloop(char * subset, int levelnb, int mode);
-void savegame(int slot);
-void loadgame(int slot);
-void slotinfo(char **pinfo, int slot);
-int issolid(float x, float y);
-int isbrick(float x, float y);
-int isice(float x, float y);
-int isfullbox(float x, float y);
-int rectcollision(base_type* one, base_type* two);
-void drawshape(float x, float y, unsigned char c);
-unsigned char shape(float x, float y);
+
+class GameSession
+{
+ private:
+ timer_type fps_timer, frame_timer;
+
+ public:
+ GameSession(const char * subset, int levelnb, int mode);
+ int run();
+ void draw();
+ int action();
+};
+
+void activate_bad_guys(Level* plevel);
+void savegame(int slot);
+void loadgame(int slot);
+std::string slotinfo(int slot);
+
+bool rectcollision(base_type* one, base_type* two);
+void drawshape(float x, float y, unsigned int c, Uint8 alpha = 255);
void bumpbrick(float x, float y);
+
+/** Try to grab the coin at the given coordinates */
void trygrabdistro(float x, float y, int bounciness);
-void trybreakbrick(float x, float y);
-void tryemptybox(float x, float y);
+
+/** Try to break the brick at the given coordinates */
+void trybreakbrick(float x, float y, bool small);
+
+/** Try to get the content out of a bonus box, thus emptying it */
+void tryemptybox(float x, float y, int col_side);
+
+/** Try to bumb a badguy that might we walking above Tux, thus shaking
+ the tile which the badguy is walking on an killing him this way */
void trybumpbadguy(float x, float y);
#endif /*SUPERTUX_GAMELOOP_H*/