Super Tux - Game Loop!
- by Bill Kendrick
+ by Bill Kendrick & Tobias Glaesser <tobi.web@gmx.de>
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/supertux/
- April 11, 2000 - Junuary 1st, 2004
+ April 11, 2000 - March 15, 2004
*/
-#if !defined( SUPERTUX_GAMELOOP_H )
-#define SUPERTUX_GAMELOOP_H 1
+#ifndef SUPERTUX_GAMELOOP_H
+#define SUPERTUX_GAMELOOP_H
#include "sound.h"
#include "type.h"
+#include "level.h"
-/* Bounciness of distros: */
+/* GameLoop modes */
-#define NO_BOUNCE 0
-#define BOUNCE 1
+#define ST_GL_PLAY 0
+#define ST_GL_TEST 1
+#define ST_GL_LOAD_GAME 2
+#define ST_GL_LOAD_LEVEL_FILE 3
+// FIXME: Make this local to the gamesession
+extern Level current_level;
-/* One-ups... */
+extern int game_started;
-#define DISTROS_LIFEUP 100
+class GameSession
+{
+ private:
+ timer_type fps_timer, frame_timer;
+ public:
+ GameSession(const char * subset, int levelnb, int mode);
+ int run();
+ void draw();
+ int action();
+};
-/* Upgrade types: */
+void activate_bad_guys(Level* plevel);
+void savegame(int slot);
+void loadgame(int slot);
+std::string slotinfo(int slot);
-enum {
- UPGRADE_MINTS,
- UPGRADE_COFFEE,
- UPGRADE_HERRING
-};
+bool rectcollision(base_type* one, base_type* two);
+void drawshape(float x, float y, unsigned int c, Uint8 alpha = 255);
+void bumpbrick(float x, float y);
-/* Scores: */
+/** Try to grab the coin at the given coordinates */
+void trygrabdistro(float x, float y, int bounciness);
-#define SCORE_BRICK 5
-#define SCORE_DISTRO 25
+/** Try to break the brick at the given coordinates */
+void trybreakbrick(float x, float y, bool small);
-/* Function prototypes: */
+/** Try to get the content out of a bonus box, thus emptying it */
+void tryemptybox(float x, float y, int col_side);
-int gameloop(void);
-void savegame(void);
-void loadgame(char* filename);
-int issolid(float x, float y);
-int isbrick(float x, float y);
-int isice(float x, float y);
-int isfullbox(float x, float y);
-int rectcollision(base_type* one, base_type* two);
-void drawshape(float x, float y, unsigned char c);
-unsigned char shape(float x, float y);
-void bumpbrick(float x, float y);
-void trygrabdistro(float x, float y, int bounciness);
-void trybreakbrick(float x, float y);
-void tryemptybox(float x, float y);
+/** Try to bumb a badguy that might we walking above Tux, thus shaking
+ the tile which the badguy is walking on an killing him this way */
void trybumpbadguy(float x, float y);
-void add_bouncy_distro(float x, float y);
-void add_broken_brick(float x, float y);
-void add_broken_brick_piece(float x, float y, float xm, float ym);
-void add_bouncy_brick(float x, float y);
-void add_bad_guy(float x, float y, int kind);
-void add_upgrade(float x, float y, int kind);
-void add_bullet(float x, float y, float xm, int dir);
-#endif
+
+#endif /*SUPERTUX_GAMELOOP_H*/