Super Tux - Game Loop!
- by Bill Kendrick
+ by Bill Kendrick & Tobias Glaesser <tobi.web@gmx.de>
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/supertux/
- April 11, 2000 - Junuary 1st, 2004
+ April 11, 2000 - March 15, 2004
*/
-#if !defined( SUPERTUX_GAMELOOP_H )
-#define SUPERTUX_GAMELOOP_H 1
+#ifndef SUPERTUX_GAMELOOP_H
+#define SUPERTUX_GAMELOOP_H
#include "sound.h"
#include "type.h"
+#include "level.h"
-/* Bounciness of distros: */
+/* GameLoop modes */
-#define NO_BOUNCE 0
-#define BOUNCE 1
+#define ST_GL_PLAY 0
+#define ST_GL_TEST 1
+#define ST_GL_LOAD_GAME 2
+#define ST_GL_LOAD_LEVEL_FILE 3
-
-/* One-ups... */
-
-#define DISTROS_LIFEUP 100
-
-
-/* Upgrade types: */
-
-enum {
- UPGRADE_MINTS,
- UPGRADE_COFFEE,
- UPGRADE_HERRING
-};
-
-/* Array sizes: */
-
-#define NUM_BOUNCY_DISTROS 8
-#define NUM_BROKEN_BRICKS 32
-#define NUM_BOUNCY_BRICKS 4
-#define NUM_FLOATING_SCORES 6
-#define NUM_UPGRADES 2
-
-
-/* Scores: */
-
-#define SCORE_BRICK 5
-#define SCORE_DISTRO 25
+extern int game_started;
+extern st_level current_level;
/* Function prototypes: */
-int gameloop(void);
-void savegame(void);
-void loadgame(char* filename);
+int gameloop(const char * subset, int levelnb, int mode);
+void savegame(int slot);
+void loadgame(int slot);
+void slotinfo(char **pinfo, int slot);
int issolid(float x, float y);
int isbrick(float x, float y);
int isice(float x, float y);
int isfullbox(float x, float y);
-int rectcollision(itop_type* one, itop_type* two);
+int rectcollision(base_type* one, base_type* two);
void drawshape(float x, float y, unsigned char c);
unsigned char shape(float x, float y);
void bumpbrick(float x, float y);
void trygrabdistro(float x, float y, int bounciness);
void trybreakbrick(float x, float y);
-void tryemptybox(float x, float y);
+void tryemptybox(float x, float y, int col_side);
void trybumpbadguy(float x, float y);
-void add_bouncy_distro(float x, float y);
-void add_broken_brick(float x, float y);
-void add_broken_brick_piece(float x, float y, float xm, float ym);
-void add_bouncy_brick(float x, float y);
-void add_bad_guy(float x, float y, int kind);
-void add_upgrade(float x, float y, int kind);
-void add_bullet(float x, float y, float xm, int dir);
-#endif
+
+#endif /*SUPERTUX_GAMELOOP_H*/