#define ST_GL_PLAY 0
#define ST_GL_TEST 1
#define ST_GL_LOAD_GAME 2
+#define ST_GL_LOAD_LEVEL_FILE 3
extern int game_started;
extern st_level current_level;
/* Function prototypes: */
-int gameloop(char * subset, int levelnb, int mode);
+int gameloop(const char * subset, int levelnb, int mode);
void savegame(int slot);
void loadgame(int slot);
void slotinfo(char **pinfo, int slot);