bool game_pause;
- std::string levelname;
- bool flip_level;
+ std::string levelfile;
// the sector and spawnpoint we shoudl spawn after this frame
std::string newsector;
DrawingContext* context;
Timer2 time_left;
- GameSession(const std::string& level, int mode, bool flip_level_ = false, Statistics* statistics = NULL);
+ GameSession(const std::string& levelfile, int mode, Statistics* statistics=0);
~GameSession();
/** Enter the busy loop */