-/*
- gameloop.h
-
- Super Tux - Game Loop!
-
- by Bill Kendrick & Tobias Glaesser <tobi.web@gmx.de>
- bill@newbreedsoftware.com
- http://www.newbreedsoftware.com/supertux/
-
- April 11, 2000 - March 15, 2004
-*/
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Bill Kendrick <bill@newbreedsoftware.com>
+// Tobias Glaesser <tobi.web@gmx.de>
+// Ingo Ruhnke <grumbel@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SUPERTUX_GAMELOOP_H
#define SUPERTUX_GAMELOOP_H
private:
Timer fps_timer;
Timer frame_timer;
+ Timer endsequence_timer;
World* world;
int st_gl_mode;
int levelnb;
unsigned int update_time;
int pause_menu_frame;
int debug_fps;
+
+ /** If true the end_sequence will be played, user input will be
+ ignored while doing that */
+ enum EndSequenceState {
+ NO_ENDSEQUENCE,
+ ENDSEQUENCE_RUNNING, // tux is running right
+ ENDSEQUENCE_WAITING // waiting for the end of the music
+ };
+ EndSequenceState end_sequence;
+ float last_x_pos;
+
bool game_pause;
// FIXME: Hack for restarting the level
std::string subset;
- enum ExitStatus { NONE, LEVEL_FINISHED, GAME_OVER, LEVEL_ABORT };
+ public:
+ enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT };
+ private:
ExitStatus exit_status;
public:
+
Timer time_left;
GameSession(const std::string& subset, int levelnb, int mode);
void process_events();
void levelintro();
- void drawstatus();
+ void drawstatus(DrawingContext& context);
void drawendscreen();
void drawresultscreen(void);
+
+ private:
+ void on_escape_press();
+ void process_menu();
};
std::string slotinfo(int slot);