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fix tiles being 1 pixel off their correct position
[supertux.git]
/
src
/
gameloop.h
diff --git
a/src/gameloop.h
b/src/gameloop.h
index
42f3385
..
a2eb7c7
100644
(file)
--- a/
src/gameloop.h
+++ b/
src/gameloop.h
@@
-103,7
+103,7
@@
class GameSession
void process_events();
void levelintro();
- void drawstatus();
+ void drawstatus(
DrawingContext& context
);
void drawendscreen();
void drawresultscreen(void);