private:
Timer fps_timer;
Timer frame_timer;
+ Timer endsequence_timer;
World* world;
int st_gl_mode;
int levelnb;
/** If true the end_sequence will be played, user input will be
ignored while doing that */
- bool end_sequence;
+ enum EndSequenceState {
+ NO_ENDSEQUENCE,
+ ENDSEQUENCE_RUNNING, // tux is running right
+ ENDSEQUENCE_WAITING // waiting for the end of the music
+ };
+ EndSequenceState end_sequence;
float last_x_pos;
bool game_pause;