-/*
- gameloop.h
-
- Super Tux - Game Loop!
-
- by Bill Kendrick
- bill@newbreedsoftware.com
- http://www.newbreedsoftware.com/supertux/
-
- April 11, 2000 - Junuary 1st, 2004
-*/
+// $Id$
+//
+// SuperTux
+// Copyright (C) 2004 Bill Kendrick <bill@newbreedsoftware.com>
+// Tobias Glaesser <tobi.web@gmx.de>
+// Ingo Ruhnke <grumbel@gmx.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#if !defined( SUPERTUX_GAMELOOP_H )
-#define SUPERTUX_GAMELOOP_H 1
+#ifndef SUPERTUX_GAMELOOP_H
+#define SUPERTUX_GAMELOOP_H
#include "sound.h"
#include "type.h"
-/* Bounciness of distros: */
+/* GameLoop modes */
-#define NO_BOUNCE 0
-#define BOUNCE 1
+#define ST_GL_PLAY 0
+#define ST_GL_TEST 1
+#define ST_GL_LOAD_GAME 2
+#define ST_GL_LOAD_LEVEL_FILE 3
+#define ST_GL_DEMO_GAME 4
+extern int game_started;
-/* One-ups... */
+class Level;
+class Sector;
+class DrawingContext;
-#define DISTROS_LIFEUP 100
+/** The GameSession class controlls the controll flow of a World, ie.
+ present the menu on specifc keypresses, render and update it while
+ keeping the speed and framerate sane, etc. */
+class GameSession
+{
+private:
+ Timer fps_timer;
+ Timer frame_timer;
+ Timer endsequence_timer;
+ Level* level;
+ Sector* currentsector;
+ int st_gl_mode;
+ int levelnb;
+ float fps_fps;
+ unsigned int last_update_time;
+ unsigned int update_time;
+ int pause_menu_frame;
+ int debug_fps;
-/* Upgrade types: */
+ /** If true the end_sequence will be played, user input will be
+ ignored while doing that */
+ enum EndSequenceState {
+ NO_ENDSEQUENCE,
+ ENDSEQUENCE_RUNNING, // tux is running right
+ ENDSEQUENCE_WAITING // waiting for the end of the music
+ };
+ EndSequenceState end_sequence;
+ float last_x_pos;
-enum {
- UPGRADE_MINTS,
- UPGRADE_COFFEE,
- UPGRADE_HERRING
-};
+ bool game_pause;
-/* Scores: */
+ std::string levelname;
+public:
+ enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT };
+private:
+ ExitStatus exit_status;
+public:
+ DrawingContext* context;
+ Timer time_left;
-#define SCORE_BRICK 5
-#define SCORE_DISTRO 25
+ GameSession(const std::string& level, int mode);
+ ~GameSession();
-/* Function prototypes: */
+ /** Enter the busy loop */
+ ExitStatus run();
+
+ void draw();
+ void action(double frame_ratio);
+
+ void set_current()
+ { current_ = this; }
+ static GameSession* current() { return current_; }
+
+ Sector* get_current_sector()
+ { return currentsector; }
+
+private:
+ static GameSession* current_;
-int gameloop(void);
-void savegame(void);
-void loadgame(char* filename);
-int issolid(float x, float y);
-int isbrick(float x, float y);
-int isice(float x, float y);
-int isfullbox(float x, float y);
-int rectcollision(base_type* one, base_type* two);
-void drawshape(float x, float y, unsigned char c);
-unsigned char shape(float x, float y);
+ void restart_level();
+
+ void check_end_conditions();
+ void start_timers();
+ void process_events();
+
+ void levelintro();
+ void drawstatus(DrawingContext& context);
+ void drawendscreen();
+ void drawresultscreen(void);
+
+private:
+ void on_escape_press();
+ void process_menu();
+};
+
+std::string slotinfo(int slot);
+
+bool rectcollision(base_type* one, base_type* two);
void bumpbrick(float x, float y);
-void trygrabdistro(float x, float y, int bounciness);
-void trybreakbrick(float x, float y);
-void tryemptybox(float x, float y);
-void trybumpbadguy(float x, float y);
-void add_bouncy_distro(float x, float y);
-void add_broken_brick(float x, float y);
-void add_broken_brick_piece(float x, float y, float xm, float ym);
-void add_bouncy_brick(float x, float y);
-void add_bad_guy(float x, float y, int kind);
-void add_upgrade(float x, float y, int kind);
-void add_bullet(float x, float y, float xm, int dir);
-#endif
+
+#endif /*SUPERTUX_GAMELOOP_H*/