{
private:
bool quit;
- timer_type fps_timer, frame_timer;
+ Timer fps_timer;
+ Timer frame_timer;
World* world;
+ int st_gl_mode;
+
+ float fps_fps;
+ unsigned int last_update_time;
+ unsigned int update_time;
+ int pause_menu_frame;
+ int debug_fps;
+ bool game_pause;
+
+ // FIXME: Hack for restarting the level
+ std::string subset;
+ int levelnb;
public:
+ Timer time_left;
+
GameSession();
GameSession(const std::string& filename);
GameSession(const std::string& subset, int levelnb, int mode);
-
+ ~GameSession();
+
+ /** Enter the busy loop */
int run();
+
void draw();
- int action();
- void process_events();
+ int action(double frame_ratio);
Level* get_level() { return world->get_level(); }
World* get_world() { return world; }
private:
static GameSession* current_;
- void levelintro();
+ void init();
+
void start_timers();
-};
+ void process_events();
-void activate_bad_guys(Level* plevel);
+ void levelintro();
+ void drawstatus();
+ void drawendscreen();
+ void drawresultscreen(void);
+};
std::string slotinfo(int slot);
-bool rectcollision(base_type* one, base_type* two);
-void drawshape(float x, float y, unsigned int c, Uint8 alpha = 255);
+bool rectcollision(base_type* one, base_type* two);
void bumpbrick(float x, float y);
#endif /*SUPERTUX_GAMELOOP_H*/