- updated TODO
[supertux.git] / src / gameloop.cpp
index 651d39a..fc09ba7 100644 (file)
@@ -698,7 +698,7 @@ GameSession::drawstatus(DrawingContext& context)
 {
   char str[60];
   
-  snprintf(str, 60, "%d", player_status.score);
+  snprintf(str, 60, " %d", player_status.score);
   context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
   context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
 
@@ -726,9 +726,6 @@ GameSession::drawstatus(DrawingContext& context)
   context.draw_text(gold_text, str,
       Vector(screen->w - gold_text->get_text_width(" 99"), 0),LAYER_FOREGROUND1);
 
-  context.draw_text(white_text, _("LIVES"),
-      Vector(screen->w - white_text->get_text_width(_("LIVES"))-white_text->get_text_width(str), 20),
-      LAYER_FOREGROUND1);
   if (player_status.lives >= 5)
     {
       sprintf(str, "%dx", player_status.lives);
@@ -745,6 +742,10 @@ GameSession::drawstatus(DrawingContext& context)
             LAYER_FOREGROUND1);
     }
 
+  context.draw_text(white_text, _("LIVES"),
+      Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width("   99"), 20),
+      LAYER_FOREGROUND1);
+
   if(show_fps)
     {
       sprintf(str, "%2.1f", fps_fps);