//assert(!"Don't call me");
current_ = this;
- world = new World; // &::global_world;
+ world = new World;
- timer_init(&fps_timer, true);
- timer_init(&frame_timer, true);
+ fps_timer.init(true);
+ frame_timer.init(true);
world->load(filename);
}
current_ = this;
- world = new World; // &::global_world;
+ world = new World;
- timer_init(&fps_timer, true);
- timer_init(&frame_timer, true);
+ fps_timer.init(true);
+ frame_timer.init(true);
st_gl_mode = mode;
}
world->get_level()->load_gfx();
- loadshared();
world->activate_bad_guys();
world->activate_particle_systems();
if(st_gl_mode == ST_GL_PLAY || st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
levelintro();
- timer_init(&time_left,true);
+ time_left.init(true);
start_timers();
if(st_gl_mode == ST_GL_LOAD_GAME)
clearscreen(0, 0, 0);
sprintf(str, "LEVEL %d", levelnb);
- text_drawf(&blue_text, str, 0, 200, A_HMIDDLE, A_TOP, 1);
+ blue_text->drawf(str, 0, 200, A_HMIDDLE, A_TOP, 1);
sprintf(str, "%s", world->get_level()->name.c_str());
- text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1);
+ gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
+ sprintf(str, "by %s", world->get_level()->author.c_str());
+ gold_text->drawf(str, 0, 256, A_HMIDDLE, A_TOP, 1);
+
sprintf(str, "TUX x %d", tux.lives);
- text_drawf(&white_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
+ white_text->drawf(str, 0, 288, A_HMIDDLE, A_TOP, 1);
flipscreen();
void
GameSession::start_timers()
{
- timer_start(&time_left, world->get_level()->time_left*1000);
+ time_left.start(world->get_level()->time_left*1000);
st_pause_ticks_init();
update_time = st_get_ticks();
}
{
/* Check for menu-events, if the menu is shown */
if(show_menu)
- menu_event(event);
+ current_menu->event(event);
switch(event.type)
{
break;
case SDLK_INSERT:
if(debug_mode)
- timer_start(&tux.invincible_timer,TUX_INVINCIBLE_TIME);
+ tux.invincible_timer.start(TUX_INVINCIBLE_TIME);
break;
case SDLK_l:
if(debug_mode)
world->get_level()->free_song();
world->arrays_free();
- unloadshared();
return(0);
}
tux.level_begin();
world->get_level()->free_song();
world->arrays_free();
- unloadshared();
return(0);
} /* if (lives < 0) */
}
fillrect(i % 2 ? (pause_menu_frame * i)%screen->w : -((pause_menu_frame * i)%screen->w) ,(i*20+pause_menu_frame)%screen->h,screen->w,10,20,20,20, rand() % 20 + 1);
}
fillrect(0,0,screen->w,screen->h,rand() % 50, rand() % 50, rand() % 50, 128);
- text_drawf(&blue_text, "PAUSE - Press 'P' To Play", 0, 230, A_HMIDDLE, A_TOP, 1);
+ blue_text->drawf("PAUSE - Press 'P' To Play", 0, 230, A_HMIDDLE, A_TOP, 1);
}
if(show_menu)
global_frame_counter = 0;
game_pause = false;
- timer_init(&fps_timer,true);
- timer_init(&frame_timer,true);
+
+ fps_timer.init(true);
+ frame_timer.init(true);
+
last_update_time = st_get_ticks();
fps_cnt = 0;
if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
- if(!timer_check(&frame_timer))
+ if(!frame_timer.check())
{
- timer_start(&frame_timer,25);
+ frame_timer.start(25);
++global_frame_counter;
}
SDL_Delay((11 - (update_time - last_update_time))/2);*/
/* Handle time: */
- if (timer_check(&time_left))
+ if (time_left.check())
{
/* are we low on time ? */
- if ((timer_get_left(&time_left) < TIME_WARNING)
+ if (time_left.get_left() < TIME_WARNING
&& (get_current_music() != HURRYUP_MUSIC)) /* play the fast music */
{
set_current_music(HURRYUP_MUSIC);
}
}
- else
+ else if(tux.dying == DYING_NOT)
tux.kill(KILL);
/* Calculate frames per second */
if(show_fps)
{
++fps_cnt;
- fps_fps = (1000.0 / (float)timer_get_gone(&fps_timer)) * (float)fps_cnt;
+ fps_fps = (1000.0 / (float)fps_timer.get_gone()) * (float)fps_cnt;
- if(!timer_check(&fps_timer))
+ if(!fps_timer.check())
{
- timer_start(&fps_timer,1000);
+ fps_timer.start(1000);
fps_cnt = 0;
}
}
world->get_level()->cleanup();
world->get_level()->free_song();
- unloadshared();
world->arrays_free();
return quit;
char str[60];
sprintf(str, "%d", player_status.score);
- text_draw(&white_text, "SCORE", 0, 0, 1);
- text_draw(&gold_text, str, 96, 0, 1);
+ white_text->draw("SCORE", 0, 0, 1);
+ gold_text->draw(str, 96, 0, 1);
if(st_gl_mode != ST_GL_TEST)
{
sprintf(str, "%d", hs_score);
- text_draw(&white_text, "HIGH", 0, 20, 1);
- text_draw(&gold_text, str, 96, 20, 1);
+ white_text->draw("HIGH", 0, 20, 1);
+ gold_text->draw(str, 96, 20, 1);
}
else
{
- text_draw(&white_text,"Press ESC To Return",0,20,1);
+ white_text->draw("Press ESC To Return",0,20,1);
}
- if (timer_get_left(&time_left) > TIME_WARNING || (global_frame_counter % 10) < 5)
+ if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5)
{
- sprintf(str, "%d", timer_get_left(&time_left) / 1000 );
- text_draw(&white_text, "TIME", 224, 0, 1);
- text_draw(&gold_text, str, 304, 0, 1);
+ sprintf(str, "%d", time_left.get_left() / 1000 );
+ white_text->draw("TIME", 224, 0, 1);
+ gold_text->draw(str, 304, 0, 1);
}
sprintf(str, "%d", player_status.distros);
- text_draw(&white_text, "DISTROS", screen->h, 0, 1);
- text_draw(&gold_text, str, 608, 0, 1);
+ white_text->draw("DISTROS", screen->h, 0, 1);
+ gold_text->draw(str, 608, 0, 1);
- text_draw(&white_text, "LIVES", screen->h, 20, 1);
+ white_text->draw("LIVES", screen->h, 20, 1);
if(show_fps)
{
sprintf(str, "%2.1f", fps_fps);
- text_draw(&white_text, "FPS", screen->h, 40, 1);
- text_draw(&gold_text, str, screen->h + 60, 40, 1);
+ white_text->draw("FPS", screen->h, 40, 1);
+ gold_text->draw(str, screen->h + 60, 40, 1);
}
for(int i= 0; i < tux.lives; ++i)
{
- texture_draw(&tux_life,565+(18*i),20);
+ tux_life->draw(565+(18*i),20);
}
}
clearscreen(0, 0, 0);
- text_drawf(&blue_text, "GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1);
+ blue_text->drawf("GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1);
sprintf(str, "SCORE: %d", player_status.score);
- text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1);
+ gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
sprintf(str, "DISTROS: %d", player_status.distros);
- text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
+ gold_text->drawf(str, 0, 256, A_HMIDDLE, A_TOP, 1);
flipscreen();
clearscreen(0, 0, 0);
- text_drawf(&blue_text, "Result:", 0, 200, A_HMIDDLE, A_TOP, 1);
+ blue_text->drawf("Result:", 0, 200, A_HMIDDLE, A_TOP, 1);
sprintf(str, "SCORE: %d", player_status.score);
- text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1);
+ gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
sprintf(str, "DISTROS: %d", player_status.distros);
- text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
+ gold_text->drawf(str, 0, 256, A_HMIDDLE, A_TOP, 1);
flipscreen();