if (get_level()->img_bkgd)
get_level()->img_bkgd->draw(0, 0);
else
- clearscreen(0, 0, 0);
+ drawgradient(get_level()->bkgd_top, get_level()->bkgd_bottom);
sprintf(str, "%s", world->get_level()->name.c_str());
gold_text->drawf(str, 0, 200, A_HMIDDLE, A_TOP, 1);
if (get_level()->img_bkgd)
get_level()->img_bkgd->draw(0, 0);
else
- clearscreen(0, 0, 0);
+ drawgradient(get_level()->bkgd_top, get_level()->bkgd_bottom);
blue_text->drawf("GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1);
if (get_level()->img_bkgd)
get_level()->img_bkgd->draw(0, 0);
else
- clearscreen(0, 0, 0);
+ drawgradient(get_level()->bkgd_top, get_level()->bkgd_bottom);
blue_text->drawf("Result:", 0, 200, A_HMIDDLE, A_TOP, 1);