world->get_tux()->base.y = best_reset_point.y;
}
}
-
if (st_gl_mode != ST_GL_DEMO_GAME)
{
white_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
sprintf(str, "by %s", world->get_level()->author.c_str());
- white_small_text->drawf(str, 0, 400, A_HMIDDLE, A_TOP, 1);
+ white_small_text->drawf(str, 0, 360, A_HMIDDLE, A_TOP, 1);
flipscreen();
update_time = last_update_time = st_get_ticks();
/* Clear screen: */
- clearscreen(0, 0, 0);
- updatescreen();
+// clearscreen(0, 0, 0);
+// updatescreen();
// Eat unneeded events
SDL_Event event;
white_text->draw("COINS", screen->h, 0, 1);
gold_text->draw(str, 608, 0, 1);
- white_text->draw("LIVES", screen->h, 20, 1);
+ white_text->draw("LIVES", 480, 20);
+ if (player_status.lives >= 5)
+ {
+ sprintf(str, "%dx", player_status.lives);
+ gold_text->draw(str, 585, 20);
+ tux_life->draw(565+(18*3), 20);
+ }
+ else
+ {
+ for(int i= 0; i < player_status.lives; ++i)
+ tux_life->draw(565+(18*i),20);
+ }
if(show_fps)
{
white_text->draw("FPS", screen->h, 40, 1);
gold_text->draw(str, screen->h + 60, 40, 1);
}
-
- for(int i= 0; i < player_status.lives; ++i)
- {
- tux_life->draw(565+(18*i),20);
- }
}
void
{
char tmp[1024];
char slotfile[1024];
+ std::string title;
sprintf(slotfile,"%s/slot%d.stsg",st_save_dir,slot);
+ lisp_object_t* savegame = lisp_read_from_file(slotfile);
+ if (savegame)
+ {
+ LispReader reader(lisp_cdr(savegame));
+ reader.read_string("title", &title);
+ lisp_free(savegame);
+ }
+
if (access(slotfile, F_OK) == 0)
- sprintf(tmp,"Slot %d - Savegame",slot);
+ {
+ if (!title.empty())
+ snprintf(tmp,1024,"Slot %d - %s",slot, title.c_str());
+ else
+ snprintf(tmp, 1024,"Slot %d - Savegame",slot);
+ }
else
sprintf(tmp,"Slot %d - Free",slot);