#include "tile.h"
#include "particlesystem.h"
#include "resources.h"
+#include "background.h"
#include "music_manager.h"
GameSession* GameSession::current_ = 0;
music_manager->halt_music();
char str[60];
-
- get_level()->draw_bg();
+
+ Camera dummy;
+ world->background->draw(dummy, LAYER_BACKGROUND0);
sprintf(str, "%s", world->get_level()->name.c_str());
gold_text->drawf(str, 0, 220, A_HMIDDLE, A_TOP, 1);
{
char str[80];
- get_level()->draw_bg();
+ Camera dummy;
+ world->background->draw(dummy, LAYER_BACKGROUND0);
blue_text->drawf("Result:", 0, 200, A_HMIDDLE, A_TOP, 1);