char str[60];
- ViewPort dummy;
+ Camera dummy;
world->background->draw(dummy, LAYER_BACKGROUND0);
sprintf(str, "%s", world->get_level()->name.c_str());
{
char str[80];
- ViewPort dummy;
+ Camera dummy;
world->background->draw(dummy, LAYER_BACKGROUND0);
blue_text->drawf("Result:", 0, 200, A_HMIDDLE, A_TOP, 1);