#include "collision.h"
#include "tile.h"
#include "particlesystem.h"
-
-/* extern variables */
-
-int game_started = false;
-
-/* Local variables: */
-static SDL_Event event;
-static SDLKey key;
-static char level_subset[100];
-static float fps_fps;
-static int st_gl_mode;
-static unsigned int last_update_time;
-static unsigned int update_time;
-static int pause_menu_frame;
-static int debug_fps;
+#include "resources.h"
GameSession* GameSession::current_ = 0;
-/* Local function prototypes: */
-void levelintro(void);
-void loadshared(void);
-void unloadshared(void);
-void drawstatus(void);
-void drawendscreen(void);
-void drawresultscreen(void);
+void
+GameSession::init()
+{
+ game_pause = false;
+}
GameSession::GameSession()
{
GameSession::GameSession(const std::string& filename)
{
+ init();
+
+ //assert(!"Don't call me");
current_ = this;
- world = &::world;
+ world = new World;
- timer_init(&fps_timer, true);
- timer_init(&frame_timer, true);
+ fps_timer.init(true);
+ frame_timer.init(true);
world->load(filename);
}
-GameSession::GameSession(const std::string& subset, int levelnb, int mode)
+GameSession::GameSession(const std::string& subset_, int levelnb_, int mode)
+ : subset(subset_),
+ levelnb(levelnb_)
{
- current_ = this;
+ init();
- world = &::world;
+ current_ = this;
- timer_init(&fps_timer, true);
- timer_init(&frame_timer, true);
+ world = new World;
- game_started = true;
+ fps_timer.init(true);
+ frame_timer.init(true);
st_gl_mode = mode;
- level = levelnb;
-
+
/* Init the game: */
world->arrays_free();
world->set_defaults();
- strcpy(level_subset, subset.c_str());
-
if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
{
- if (world->load(level_subset))
+ if (world->load(subset))
exit(1);
}
else
{
- if(world->load(level_subset, level) != 0)
+ if(world->load(subset, levelnb) != 0)
exit(1);
}
world->get_level()->load_gfx();
- loadshared();
world->activate_bad_guys();
world->activate_particle_systems();
world->get_level()->load_song();
- tux.init();
-
if(st_gl_mode != ST_GL_TEST)
load_hs();
if(st_gl_mode == ST_GL_PLAY || st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
levelintro();
- timer_init(&time_left,true);
+ time_left.init(true);
start_timers();
+}
- if(st_gl_mode == ST_GL_LOAD_GAME)
- loadgame(levelnb);
+GameSession::~GameSession()
+{
+ delete world;
}
void
/* Level Intro: */
clearscreen(0, 0, 0);
- sprintf(str, "LEVEL %d", level);
- text_drawf(&blue_text, str, 0, 200, A_HMIDDLE, A_TOP, 1);
+ sprintf(str, "LEVEL %d", levelnb);
+ blue_text->drawf(str, 0, 200, A_HMIDDLE, A_TOP, 1);
sprintf(str, "%s", world->get_level()->name.c_str());
- text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1);
+ gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
- sprintf(str, "TUX x %d", tux.lives);
- text_drawf(&white_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
+ sprintf(str, "by %s", world->get_level()->author.c_str());
+ red_text->drawf(str, 0, 256, A_HMIDDLE, A_TOP, 1);
+
+ sprintf(str, "TUX x %d", player_status.lives);
+ white_text->drawf(str, 0, 288, A_HMIDDLE, A_TOP, 1);
flipscreen();
void
GameSession::start_timers()
{
- timer_start(&time_left, world->get_level()->time_left*1000);
+ time_left.start(world->get_level()->time_left*1000);
st_pause_ticks_init();
update_time = st_get_ticks();
}
void
GameSession::process_events()
{
+ Player& tux = *world->get_tux();
+
+ SDL_Event event;
while (SDL_PollEvent(&event))
{
/* Check for menu-events, if the menu is shown */
if(show_menu)
- menu_event(event);
+ current_menu->event(event);
switch(event.type)
{
quit = true;
break;
case SDL_KEYDOWN: /* A keypress! */
- key = event.key.keysym.sym;
-
- if(tux.key_event(key,DOWN))
- break;
-
- switch(key)
- {
- case SDLK_ESCAPE: /* Escape: Open/Close the menu: */
- if(!game_pause)
- {
- if(st_gl_mode == ST_GL_TEST)
- quit = true;
- else if(show_menu)
- {
- Menu::set_current(game_menu);
- show_menu = 0;
- st_pause_ticks_stop();
- }
- else
- {
- Menu::set_current(game_menu);
- show_menu = 1;
- st_pause_ticks_start();
- }
- }
- break;
- default:
+ {
+ SDLKey key = event.key.keysym.sym;
+
+ if(tux.key_event(key,DOWN))
break;
- }
+
+ switch(key)
+ {
+ case SDLK_ESCAPE: /* Escape: Open/Close the menu: */
+ if(!game_pause)
+ {
+ if(st_gl_mode == ST_GL_TEST)
+ quit = true;
+ else if(show_menu)
+ {
+ Menu::set_current(game_menu);
+ show_menu = 0;
+ st_pause_ticks_stop();
+ }
+ else
+ {
+ Menu::set_current(game_menu);
+ show_menu = 1;
+ st_pause_ticks_start();
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
break;
case SDL_KEYUP: /* A keyrelease! */
- key = event.key.keysym.sym;
+ {
+ SDLKey key = event.key.keysym.sym;
- if(tux.key_event(key, UP))
- break;
-
- switch(key)
- {
- case SDLK_p:
- if(!show_menu)
- {
- if(game_pause)
- {
- game_pause = 0;
- st_pause_ticks_stop();
- }
- else
- {
- game_pause = 1;
- st_pause_ticks_start();
- }
- }
- break;
- case SDLK_TAB:
- if(debug_mode)
- {
- tux.size = !tux.size;
- if(tux.size == BIG)
- {
- tux.base.height = 64;
- }
- else
- tux.base.height = 32;
- }
- break;
- case SDLK_END:
- if(debug_mode)
- distros += 50;
- break;
- case SDLK_SPACE:
- if(debug_mode)
- next_level = 1;
- break;
- case SDLK_DELETE:
- if(debug_mode)
- tux.got_coffee = 1;
- break;
- case SDLK_INSERT:
- if(debug_mode)
- timer_start(&tux.invincible_timer,TUX_INVINCIBLE_TIME);
- break;
- case SDLK_l:
- if(debug_mode)
- --tux.lives;
- break;
- case SDLK_s:
- if(debug_mode)
- score += 1000;
- case SDLK_f:
- if(debug_fps)
- debug_fps = false;
- else
- debug_fps = true;
+ if(tux.key_event(key, UP))
break;
- default:
- break;
- }
+
+ switch(key)
+ {
+ case SDLK_p:
+ if(!show_menu)
+ {
+ if(game_pause)
+ {
+ game_pause = false;
+ st_pause_ticks_stop();
+ }
+ else
+ {
+ game_pause = true;
+ st_pause_ticks_start();
+ }
+ }
+ break;
+ case SDLK_TAB:
+ if(debug_mode)
+ {
+ tux.size = !tux.size;
+ if(tux.size == BIG)
+ {
+ tux.base.height = 64;
+ }
+ else
+ tux.base.height = 32;
+ }
+ break;
+ case SDLK_END:
+ if(debug_mode)
+ player_status.distros += 50;
+ break;
+ case SDLK_SPACE:
+ if(debug_mode)
+ player_status.next_level = 1;
+ break;
+ case SDLK_DELETE:
+ if(debug_mode)
+ tux.got_coffee = 1;
+ break;
+ case SDLK_INSERT:
+ if(debug_mode)
+ tux.invincible_timer.start(TUX_INVINCIBLE_TIME);
+ break;
+ case SDLK_l:
+ if(debug_mode)
+ --player_status.lives;
+ break;
+ case SDLK_s:
+ if(debug_mode)
+ player_status.score += 1000;
+ case SDLK_f:
+ if(debug_fps)
+ debug_fps = false;
+ else
+ debug_fps = true;
+ break;
+ default:
+ break;
+ }
+ }
break;
case SDL_JOYAXISMOTION:
}
int
-GameSession::action()
+GameSession::action(double frame_ratio)
{
- if (tux.is_dead() || next_level)
+ Player& tux = *world->get_tux();
+
+ if (tux.is_dead() || player_status.next_level)
{
/* Tux either died, or reached the end of a level! */
halt_music();
- if (next_level)
+ if (player_status.next_level)
{
/* End of a level! */
- level++;
- next_level = 0;
+ levelnb++;
+ player_status.next_level = 0;
if(st_gl_mode != ST_GL_TEST)
{
drawresultscreen();
world->get_level()->free_song();
world->arrays_free();
- unloadshared();
return(0);
}
tux.level_begin();
/* No more lives!? */
- if (tux.lives < 0)
+ if (player_status.lives < 0)
{
if(st_gl_mode != ST_GL_TEST)
drawendscreen();
if(st_gl_mode != ST_GL_TEST)
{
- if (score > hs_score)
- save_hs(score);
+ if (player_status.score > hs_score)
+ save_hs(player_status.score);
}
world->get_level()->free_gfx();
world->get_level()->free_song();
world->arrays_free();
- unloadshared();
return(0);
} /* if (lives < 0) */
}
if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
{
- if(world->get_level()->load(level_subset) != 0)
+ if(world->get_level()->load(subset) != 0)
return 0;
}
else
{
- if(world->get_level()->load(level_subset,level) != 0)
+ if(world->get_level()->load(subset, levelnb) != 0)
return 0;
}
play_current_music();
}
- tux.action();
+ tux.action(frame_ratio);
- world->action();
+ world->action(frame_ratio);
return -1;
}
fillrect(i % 2 ? (pause_menu_frame * i)%screen->w : -((pause_menu_frame * i)%screen->w) ,(i*20+pause_menu_frame)%screen->h,screen->w,10,20,20,20, rand() % 20 + 1);
}
fillrect(0,0,screen->w,screen->h,rand() % 50, rand() % 50, rand() % 50, 128);
- text_drawf(&blue_text, "PAUSE - Press 'P' To Play", 0, 230, A_HMIDDLE, A_TOP, 1);
+ blue_text->drawf("PAUSE - Press 'P' To Play", 0, 230, A_HMIDDLE, A_TOP, 1);
}
if(show_menu)
int
GameSession::run()
{
+ Player& tux = *world->get_tux();
current_ = this;
int fps_cnt;
bool done;
global_frame_counter = 0;
- game_pause = 0;
- timer_init(&fps_timer,true);
- timer_init(&frame_timer,true);
+ game_pause = false;
+
+ fps_timer.init(true);
+ frame_timer.init(true);
+
last_update_time = st_get_ticks();
fps_cnt = 0;
/* Play music: */
play_current_music();
- while (SDL_PollEvent(&event))
- {}
+ // Eat unneeded events
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {}
draw();
while (!done && !quit)
{
/* Calculate the movement-factor */
- frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
+ double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
- if(!timer_check(&frame_timer))
+ if(!frame_timer.check())
{
- timer_start(&frame_timer,25);
+ frame_timer.start(25);
++global_frame_counter;
}
/* Handle events: */
-
tux.input.old_fire = tux.input.fire;
process_events();
{
process_options_menu();
}
- else if(current_menu == save_game_menu )
- {
- process_save_game_menu();
- }
else if(current_menu == load_game_menu )
{
process_load_game_menu();
frame_ratio = 1;
while(z >= 1)
{*/
- if (action() == 0)
+ if (action(frame_ratio) == 0)
{
/* == 0: no more lives */
/* == -1: continues */
SDL_Delay((11 - (update_time - last_update_time))/2);*/
/* Handle time: */
- if (timer_check(&time_left))
+ if (time_left.check())
{
/* are we low on time ? */
- if ((timer_get_left(&time_left) < TIME_WARNING)
+ if (time_left.get_left() < TIME_WARNING
&& (get_current_music() != HURRYUP_MUSIC)) /* play the fast music */
{
set_current_music(HURRYUP_MUSIC);
}
}
- else
+ else if(tux.dying == DYING_NOT)
tux.kill(KILL);
/* Calculate frames per second */
if(show_fps)
{
++fps_cnt;
- fps_fps = (1000.0 / (float)timer_get_gone(&fps_timer)) * (float)fps_cnt;
+ fps_fps = (1000.0 / (float)fps_timer.get_gone()) * (float)fps_cnt;
- if(!timer_check(&fps_timer))
+ if(!fps_timer.check())
{
- timer_start(&fps_timer,1000);
+ fps_timer.start(1000);
fps_cnt = 0;
}
}
world->get_level()->cleanup();
world->get_level()->free_song();
- unloadshared();
world->arrays_free();
- game_started = false;
-
- return(quit);
+ return quit;
}
/* Bounce a brick: */
void bumpbrick(float x, float y)
{
- world.add_bouncy_brick(((int)(x + 1) / 32) * 32,
+ World::current()->add_bouncy_brick(((int)(x + 1) / 32) * 32,
(int)(y / 32) * 32);
play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
}
/* (Status): */
-void drawstatus(void)
+void
+GameSession::drawstatus()
{
char str[60];
- sprintf(str, "%d", score);
- text_draw(&white_text, "SCORE", 0, 0, 1);
- text_draw(&gold_text, str, 96, 0, 1);
+ sprintf(str, "%d", player_status.score);
+ white_text->draw("SCORE", 0, 0, 1);
+ gold_text->draw(str, 96, 0, 1);
if(st_gl_mode != ST_GL_TEST)
{
sprintf(str, "%d", hs_score);
- text_draw(&white_text, "HIGH", 0, 20, 1);
- text_draw(&gold_text, str, 96, 20, 1);
+ white_text->draw("HIGH", 0, 20, 1);
+ gold_text->draw(str, 96, 20, 1);
}
else
{
- text_draw(&white_text,"Press ESC To Return",0,20,1);
+ white_text->draw("Press ESC To Return",0,20,1);
}
- if (timer_get_left(&time_left) > TIME_WARNING || (global_frame_counter % 10) < 5)
+ if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5)
{
- sprintf(str, "%d", timer_get_left(&time_left) / 1000 );
- text_draw(&white_text, "TIME", 224, 0, 1);
- text_draw(&gold_text, str, 304, 0, 1);
+ sprintf(str, "%d", time_left.get_left() / 1000 );
+ white_text->draw("TIME", 224, 0, 1);
+ gold_text->draw(str, 304, 0, 1);
}
- sprintf(str, "%d", distros);
- text_draw(&white_text, "DISTROS", screen->h, 0, 1);
- text_draw(&gold_text, str, 608, 0, 1);
+ sprintf(str, "%d", player_status.distros);
+ white_text->draw("DISTROS", screen->h, 0, 1);
+ gold_text->draw(str, 608, 0, 1);
- text_draw(&white_text, "LIVES", screen->h, 20, 1);
+ white_text->draw("LIVES", screen->h, 20, 1);
if(show_fps)
{
sprintf(str, "%2.1f", fps_fps);
- text_draw(&white_text, "FPS", screen->h, 40, 1);
- text_draw(&gold_text, str, screen->h + 60, 40, 1);
+ white_text->draw("FPS", screen->h, 40, 1);
+ gold_text->draw(str, screen->h + 60, 40, 1);
}
- for(int i=0; i < tux.lives; ++i)
+ for(int i= 0; i < player_status.lives; ++i)
{
- texture_draw(&tux_life,565+(18*i),20);
+ tux_life->draw(565+(18*i),20);
}
}
-
-void drawendscreen(void)
+void
+GameSession::drawendscreen()
{
char str[80];
clearscreen(0, 0, 0);
- text_drawf(&blue_text, "GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1);
+ blue_text->drawf("GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1);
- sprintf(str, "SCORE: %d", score);
- text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1);
+ sprintf(str, "SCORE: %d", player_status.score);
+ gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
- sprintf(str, "DISTROS: %d", distros);
- text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
+ sprintf(str, "COINS: %d", player_status.distros);
+ gold_text->drawf(str, 0, 256, A_HMIDDLE, A_TOP, 1);
flipscreen();
wait_for_event(event,2000,5000,true);
}
-void drawresultscreen(void)
+void
+GameSession::drawresultscreen(void)
{
char str[80];
clearscreen(0, 0, 0);
- text_drawf(&blue_text, "Result:", 0, 200, A_HMIDDLE, A_TOP, 1);
+ blue_text->drawf("Result:", 0, 200, A_HMIDDLE, A_TOP, 1);
- sprintf(str, "SCORE: %d", score);
- text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1);
+ sprintf(str, "SCORE: %d", player_status.score);
+ gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
- sprintf(str, "DISTROS: %d", distros);
- text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
+ sprintf(str, "DISTROS: %d", player_status.distros);
+ gold_text->drawf(str, 0, 256, A_HMIDDLE, A_TOP, 1);
flipscreen();
wait_for_event(event,2000,5000,true);
}
-void
-GameSession::savegame(int slot)
-{
- char savefile[1024];
- FILE* fi;
- unsigned int ui;
-
- sprintf(savefile,"%s/slot%d.save",st_save_dir,slot);
-
- fi = fopen(savefile, "wb");
-
- if (fi == NULL)
- {
- fprintf(stderr, "Warning: I could not open the slot file ");
- }
- else
- {
- fputs(level_subset, fi);
- fputs("\n", fi);
- fwrite(&level,sizeof(int),1,fi);
- fwrite(&score,sizeof(int),1,fi);
- fwrite(&distros,sizeof(int),1,fi);
- fwrite(&scroll_x,sizeof(float),1,fi);
- fwrite(&tux,sizeof(Player),1,fi);
- timer_fwrite(&tux.invincible_timer,fi);
- timer_fwrite(&tux.skidding_timer,fi);
- timer_fwrite(&tux.safe_timer,fi);
- timer_fwrite(&tux.frame_timer,fi);
- timer_fwrite(&time_left,fi);
- ui = st_get_ticks();
- fwrite(&ui,sizeof(int),1,fi);
- }
- fclose(fi);
-
-}
-
-void
-GameSession::loadgame(int slot)
-{
- char savefile[1024];
- char str[100];
- FILE* fi;
- unsigned int ui;
-
- sprintf(savefile,"%s/slot%d.save",st_save_dir,slot);
-
- fi = fopen(savefile, "rb");
-
- if (fi == NULL)
- {
- fprintf(stderr, "Warning: I could not open the slot file ");
-
- }
- else
- {
- fgets(str, 100, fi);
- strcpy(level_subset, str);
- level_subset[strlen(level_subset)-1] = '\0';
- fread(&level,sizeof(int),1,fi);
-
- world->set_defaults();
- world->get_level()->cleanup();
- world->arrays_free();
- world->get_level()->free_gfx();
- world->get_level()->free_song();
-
- if(world->get_level()->load(level_subset,level) != 0)
- exit(1);
-
- world->activate_bad_guys();
- world->activate_particle_systems();
- world->get_level()->load_gfx();
- world->get_level()->load_song();
-
- levelintro();
- update_time = st_get_ticks();
-
- fread(&score, sizeof(int),1,fi);
- fread(&distros, sizeof(int),1,fi);
- fread(&scroll_x,sizeof(float),1,fi);
- fread(&tux, sizeof(Player), 1, fi);
- timer_fread(&tux.invincible_timer,fi);
- timer_fread(&tux.skidding_timer,fi);
- timer_fread(&tux.safe_timer,fi);
- timer_fread(&tux.frame_timer,fi);
- timer_fread(&time_left,fi);
- fread(&ui,sizeof(int),1,fi);
- fclose(fi);
- }
-
-}
-
std::string slotinfo(int slot)
{
FILE* fi;