global_frame_counter = 0;
game_pause = false;
+ fps_fps = 0;
fps_timer.init(true);
frame_timer.init(true);
{
char str[60];
- sprintf(str, "%d", player_status.score);
+ snprintf(str, 60, "%d", player_status.score);
white_text->draw("SCORE", 0, 0, 1);
gold_text->draw(str, 96, 0, 1);