Player* tux = world->get_tux();
/* End of level? */
- int endpos = (World::current()->get_level()->width-10) * 32;
+ int endpos = (World::current()->get_level()->width-5) * 32;
Tile* endtile = collision_goal(tux->base);
- //printf("EndTile: %p.\n", endtile);
+
// fallback in case the other endpositions don't trigger
if (tux->base.x >= endpos || (endtile && endtile->data >= 1)
|| (end_sequence && !endsequence_timer.check()))