GameSession* GameSession::current_ = 0;
GameSession::GameSession(const std::string& subset_, int levelnb_, int mode)
- : world(0), st_gl_mode(mode), levelnb(levelnb_), end_sequenze(false),
+ : world(0), st_gl_mode(mode), levelnb(levelnb_), end_sequence(false),
subset(subset_)
{
current_ = this;
{
game_pause = false;
exit_status = NONE;
- end_sequenze = false;
+ end_sequence = false;
fps_timer.init(true);
frame_timer.init(true);
world->get_tux()->base.y = best_reset_point.y;
}
}
-
if (st_gl_mode != ST_GL_DEMO_GAME)
{
music_manager->halt_music();
char str[60];
- /* Level Intro: */
- clearscreen(0, 0, 0);
+
+ if (get_level()->img_bkgd)
+ get_level()->img_bkgd->draw(0, 0);
+ else
+ drawgradient(get_level()->bkgd_top, get_level()->bkgd_bottom);
sprintf(str, "%s", world->get_level()->name.c_str());
gold_text->drawf(str, 0, 200, A_HMIDDLE, A_TOP, 1);
white_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
sprintf(str, "by %s", world->get_level()->author.c_str());
- white_small_text->drawf(str, 0, 400, A_HMIDDLE, A_TOP, 1);
+ white_small_text->drawf(str, 0, 360, A_HMIDDLE, A_TOP, 1);
flipscreen();
void
GameSession::process_events()
{
- if (end_sequenze)
+ if (end_sequence)
{
Player& tux = *world->get_tux();
tux.input.up = UP;
last_x_pos = tux.base.x;
+
+ SDL_Event event;
+ while (SDL_PollEvent(&event))
+ {
+ /* Check for menu-events, if the menu is shown */
+ if (Menu::current())
+ {
+ Menu::current()->event(event);
+ st_pause_ticks_start();
+ }
+
+ switch(event.type)
+ {
+ case SDL_QUIT: /* Quit event - quit: */
+ st_abort("Received window close", "");
+ break;
+
+ case SDL_KEYDOWN: /* A keypress! */
+ {
+ SDLKey key = event.key.keysym.sym;
+
+ switch(key)
+ {
+ case SDLK_ESCAPE: /* Escape: Open/Close the menu: */
+ on_escape_press();
+ break;
+ default:
+ break;
+ }
+ }
+
+ case SDL_JOYBUTTONDOWN:
+ if (event.jbutton.button == joystick_keymap.start_button)
+ on_escape_press();
+ break;
+ }
+ }
}
else
{
}
}
-
void
GameSession::check_end_conditions()
{
Player* tux = world->get_tux();
/* End of level? */
- if (tux->base.x >= World::current()->get_level()->endpos + 320)
+ int endpos = (World::current()->get_level()->width-5) * 32;
+ Tile* endtile = collision_goal(tux->base);
+
+ // fallback in case the other endpositions don't trigger
+ if (tux->base.x >= endpos || (endtile && endtile->data >= 1)
+ || (end_sequence && !endsequence_timer.check()))
{
exit_status = LEVEL_FINISHED;
+ return;
}
- else if (tux->base.x >= World::current()->get_level()->endpos && !end_sequenze)
+ else if(!end_sequence && endtile && endtile->data == 0)
{
- end_sequenze = true;
+ end_sequence = true;
last_x_pos = -1;
music_manager->halt_music();
+ endsequence_timer.start(5000); // 5 seconds until we finish the map
}
- else
+ else if (!end_sequence && tux->is_dead())
{
- // Check End conditions
- if (tux->is_dead())
- {
- player_status.lives -= 1;
-
- if (player_status.lives < 0)
- { // No more lives!?
- if(st_gl_mode != ST_GL_TEST)
- drawendscreen();
-
- exit_status = GAME_OVER;
- }
- else
- { // Still has lives, so reset Tux to the levelstart
- restart_level();
- }
+ player_status.lives -= 1;
+
+ if (player_status.lives < 0)
+ { // No more lives!?
+ if(st_gl_mode != ST_GL_TEST)
+ drawendscreen();
+
+ exit_status = GAME_OVER;
}
- }
+ else
+ { // Still has lives, so reset Tux to the levelstart
+ restart_level();
+ }
+
+ return;
+ }
}
void
update_time = last_update_time = st_get_ticks();
/* Clear screen: */
- clearscreen(0, 0, 0);
- updatescreen();
+// clearscreen(0, 0, 0);
+// updatescreen();
// Eat unneeded events
SDL_Event event;
while (frame_ratio > 0)
{
// Update the world
- if (end_sequenze)
+ if (end_sequence)
action(.5f);
else
action(1.0f);
world->play_music(HERRING_MUSIC);
}
/* are we low on time ? */
- else if (time_left.get_left() < TIME_WARNING
- && (world->get_music_type() == LEVEL_MUSIC))
+ else if (time_left.get_left() < TIME_WARNING)
{
world->play_music(HURRYUP_MUSIC);
}
}
}
- delete world;
- world = 0;
-
return exit_status;
}
white_text->draw("Press ESC To Return",0,20,1);
}
- if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5)
- {
- sprintf(str, "%d", time_left.get_left() / 1000 );
- white_text->draw("TIME", 224, 0, 1);
- gold_text->draw(str, 304, 0, 1);
- }
+ if(!time_left.check()) {
+ white_text->draw("TIME'S UP", 224, 0, 1);
+ } else if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5) {
+ sprintf(str, "%d", time_left.get_left() / 1000 );
+ white_text->draw("TIME", 224, 0, 1);
+ gold_text->draw(str, 304, 0, 1);
+ }
sprintf(str, "%d", player_status.distros);
- white_text->draw("DISTROS", screen->h, 0, 1);
+ white_text->draw("COINS", screen->h, 0, 1);
gold_text->draw(str, 608, 0, 1);
- white_text->draw("LIVES", screen->h, 20, 1);
+ white_text->draw("LIVES", 480, 20);
+ if (player_status.lives >= 5)
+ {
+ sprintf(str, "%dx", player_status.lives);
+ gold_text->draw(str, 585, 20);
+ tux_life->draw(565+(18*3), 20);
+ }
+ else
+ {
+ for(int i= 0; i < player_status.lives; ++i)
+ tux_life->draw(565+(18*i),20);
+ }
if(show_fps)
{
white_text->draw("FPS", screen->h, 40, 1);
gold_text->draw(str, screen->h + 60, 40, 1);
}
-
- for(int i= 0; i < player_status.lives; ++i)
- {
- tux_life->draw(565+(18*i),20);
- }
}
void
{
char str[80];
- clearscreen(0, 0, 0);
+ if (get_level()->img_bkgd)
+ get_level()->img_bkgd->draw(0, 0);
+ else
+ drawgradient(get_level()->bkgd_top, get_level()->bkgd_bottom);
blue_text->drawf("GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1);
{
char str[80];
- clearscreen(0, 0, 0);
+ if (get_level()->img_bkgd)
+ get_level()->img_bkgd->draw(0, 0);
+ else
+ drawgradient(get_level()->bkgd_top, get_level()->bkgd_bottom);
blue_text->drawf("Result:", 0, 200, A_HMIDDLE, A_TOP, 1);
sprintf(str, "SCORE: %d", player_status.score);
gold_text->drawf(str, 0, 224, A_HMIDDLE, A_TOP, 1);
- sprintf(str, "DISTROS: %d", player_status.distros);
+ sprintf(str, "COINS: %d", player_status.distros);
gold_text->drawf(str, 0, 256, A_HMIDDLE, A_TOP, 1);
flipscreen();
{
char tmp[1024];
char slotfile[1024];
+ std::string title;
sprintf(slotfile,"%s/slot%d.stsg",st_save_dir,slot);
+ lisp_object_t* savegame = lisp_read_from_file(slotfile);
+ if (savegame)
+ {
+ LispReader reader(lisp_cdr(savegame));
+ reader.read_string("title", &title);
+ lisp_free(savegame);
+ }
+
if (access(slotfile, F_OK) == 0)
- sprintf(tmp,"Slot %d - Savegame",slot);
+ {
+ if (!title.empty())
+ snprintf(tmp,1024,"Slot %d - %s",slot, title.c_str());
+ else
+ snprintf(tmp, 1024,"Slot %d - Savegame",slot);
+ }
else
sprintf(tmp,"Slot %d - Free",slot);