Forgot to make this translatable.
[supertux.git] / src / gameloop.cpp
index a8ab4fc..a178f49 100644 (file)
@@ -78,9 +78,10 @@ if(haystack.compare(haystack_size-needle_size, needle_size, needle) == 0)
 return false;
 }
 
-GameSession::GameSession(const std::string& levelname_, int mode, bool flip_level_)
+GameSession::GameSession(const std::string& levelname_, int mode, bool flip_level_, Statistics* statistics)
   : level(0), currentsector(0), st_gl_mode(mode),
-    end_sequence(NO_ENDSEQUENCE), levelname(levelname_), flip_level(flip_level_)
+    end_sequence(NO_ENDSEQUENCE), levelname(levelname_), flip_level(flip_level_),
+    best_level_statistics(statistics)
 {
   current_ = this;
   
@@ -184,7 +185,7 @@ GameSession::levelintro(void)
   if(level->get_author().size())
     context.draw_text_center(white_small_text,
       std::string(_("by ")) + level->get_author(), 
-      Vector(0, 400), LAYER_FOREGROUND1);
+      Vector(0, 360), LAYER_FOREGROUND1);
 
 
   if(flip_level)
@@ -192,6 +193,9 @@ GameSession::levelintro(void)
       _("Level Vertically Flipped!"),
       Vector(0, 310), LAYER_FOREGROUND1);
 
+  if(best_level_statistics != NULL)
+    best_level_statistics->draw_message_info(context, _("Best Level Statistics"));
+
   context.do_drawing();
 
   SDL_Event event;
@@ -433,7 +437,16 @@ GameSession::process_events()
                           tux.invincible_timer.start(time_left.get_left());
                           last_keys.clear();
                           }
-
+                                                               if(compare_last(last_keys, "shrink"))
+                          {    // remove powerups
+                          tux.kill(tux.SHRINK);
+                          last_keys.clear();
+                          }
+                                                               if(compare_last(last_keys, "kill"))
+                          {    // kill Tux
+                          tux.kill(tux.KILL);
+                          last_keys.clear();
+                          }
                   break;
 
                 case SDL_JOYAXISMOTION:
@@ -535,6 +548,9 @@ GameSession::check_end_conditions()
       SoundManager::get()->play_music(level_end_song, 0);
       endsequence_timer.start(7000); // 5 seconds until we finish the map
       tux->invincible_timer.start(7000); //FIXME: Implement a winning timer for the end sequence (with special winning animation etc.)
+
+      // add left time to stats
+      global_stats.set_points(TIME_NEEDED_STAT, time_left.get_gone() / 1000);
     }
   else if (!end_sequence && tux->is_dead())
     {