float elapsed_time = float(ticks - lastticks) / 1000.;
global_time += elapsed_time;
lastticks = ticks;
+
// 40fps is minimum
- if(elapsed_time > .05)
- elapsed_time = .05;
+ if(elapsed_time > .025)
+ elapsed_time = .025;
/* Handle events: */
currentsector->player->input.old_fire = currentsector->player->input.fire;