fixed a couple of nolok's minor bugs
[supertux.git] / src / gameloop.cpp
index bd8812d..83d7da7 100644 (file)
@@ -463,6 +463,11 @@ GameSession::process_events()
                           tux.kill(tux.KILL);
                           last_keys.clear();
                           }
+                        if(compare_last(last_keys, "grid"))
+                          {    // toggle debug grid
+                          debug_grid = !debug_grid;
+                          last_keys.clear();
+                          }
                         if(compare_last(last_keys, "hover"))
                           {    // toggle hover ability on/off
                           tux.enable_hover = !tux.enable_hover;
@@ -723,9 +728,10 @@ GameSession::run()
     float elapsed_time = float(ticks - lastticks) / 1000.;
     global_time += elapsed_time;
     lastticks = ticks;
+
     // 40fps is minimum
-    if(elapsed_time > .05)
-      elapsed_time = .05;
+    if(elapsed_time > .025)
+      elapsed_time = .025;
     
     /* Handle events: */
     currentsector->player->input.old_fire = currentsector->player->input.fire;