//assert(!"Don't call me");
current_ = this;
- world = new World; // &::global_world;
+ world = new World;
fps_timer.init(true);
frame_timer.init(true);
current_ = this;
- world = new World; // &::global_world;
+ world = new World;
fps_timer.init(true);
frame_timer.init(true);
{
/* Check for menu-events, if the menu is shown */
if(show_menu)
- menu_event(event);
+ current_menu->event(event);
switch(event.type)
{