// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <iostream>
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#include <errno.h>
+#include <cassert>
+#include <cstdio>
+#include <cstdlib>
+#include <cmath>
+#include <cstring>
+#include <cerrno>
#include <unistd.h>
-#include <math.h>
-#include <time.h>
-#include <SDL.h>
+#include <ctime>
+
+#include "SDL.h"
#ifndef WIN32
#include <sys/types.h>
sprintf(str, " %d", player_status.distros);
context.draw_text(white_text, _("COINS"),
- Vector(screen->w - white_text->get_text_width(_("COINS"))-white_text->get_text_width(str), 0),
+ Vector(screen->w - white_text->get_text_width(_("COINS"))-white_text->get_text_width(" 99"), 0),
LAYER_FOREGROUND1);
context.draw_text(gold_text, str,
Vector(screen->w - gold_text->get_text_width(" 99"), 0),LAYER_FOREGROUND1);
Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 20),
LAYER_FOREGROUND1);
+ if(game_pause)
+ {
+ sprintf(str, _("Playing: %s"), level->name.c_str());
+
+ context.draw_text(white_text, str, Vector(0,20),
+ LAYER_FOREGROUND1);
+ }
+
if(show_fps)
{
sprintf(str, "%2.1f", fps_fps);