Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 20),
LAYER_FOREGROUND1);
+ if(game_pause)
+ {
+ sprintf(str, _("Playing: %s"), level->name.c_str());
+
+ context.draw_text(white_text, str, Vector(0,20),
+ LAYER_FOREGROUND1);
+ }
+
if(show_fps)
{
sprintf(str, "%2.1f", fps_fps);