// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <iostream>
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#include <errno.h>
+#include <cassert>
+#include <cstdio>
+#include <cstdlib>
+#include <cmath>
+#include <cstring>
+#include <cerrno>
#include <unistd.h>
-#include <math.h>
-#include <time.h>
-#include <SDL.h>
+#include <ctime>
+
+#include "SDL.h"
#ifndef WIN32
#include <sys/types.h>
{
char str[60];
- snprintf(str, 60, "%d", player_status.score);
+ snprintf(str, 60, " %d", player_status.score);
context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
context.draw_text_center(white_text, _("TIME's UP"), Vector(0, 0),
LAYER_FOREGROUND1);
} else if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5) {
- sprintf(str, "%d", time_left.get_left() / 1000 );
+ sprintf(str, " %d", time_left.get_left() / 1000 );
context.draw_text_center(white_text, _("TIME"),
Vector(0, 0), LAYER_FOREGROUND1);
context.draw_text_center(gold_text, str,
Vector(4*16, 0), LAYER_FOREGROUND1);
}
- sprintf(str, "%d", player_status.distros);
+ sprintf(str, " %d", player_status.distros);
context.draw_text(white_text, _("COINS"),
- Vector(screen->w - white_text->get_text_width(_("COINS"))+white_text->get_text_width(str), 0),
+ Vector(screen->w - white_text->get_text_width(_("COINS"))-white_text->get_text_width(" 99"), 0),
LAYER_FOREGROUND1);
context.draw_text(gold_text, str,
- Vector(screen->w - gold_text->get_text_width("99"), 0),LAYER_FOREGROUND1);
+ Vector(screen->w - gold_text->get_text_width(" 99"), 0),LAYER_FOREGROUND1);
- context.draw_text(white_text, _("LIVES"),
- Vector(screen->w - white_text->get_text_width(_("LIVES"))+white_text->get_text_width(str), 20),
- LAYER_FOREGROUND1);
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
LAYER_FOREGROUND1);
}
+ context.draw_text(white_text, _("LIVES"),
+ Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 20),
+ LAYER_FOREGROUND1);
+
+ if(game_pause)
+ {
+ sprintf(str, _("Playing: %s"), level->name.c_str());
+
+ context.draw_text(white_text, str, Vector(0,20),
+ LAYER_FOREGROUND1);
+ }
+
if(show_fps)
{
sprintf(str, "%2.1f", fps_fps);