else if (!Menu::current())
{
Menu::set_current(game_menu);
+ st_pause_ticks_start();
}
}
if (Menu::current())
{
Menu::current()->event(event);
- st_pause_ticks_start();
+ if(!Menu::current())
+ st_pause_ticks_stop();
}
switch(event.type)
if (Menu::current())
{
Menu::current()->event(event);
- st_pause_ticks_start();
+ if(!Menu::current())
+ st_pause_ticks_stop();
+
+ /* Tell Tux that the keys are all down, otherwise
+ it could have nasty bugs, like going allways to the right
+ or whatever that key does */
+ Player& tux = *world->get_tux();
+ tux.key_event((SDLKey)keymap.jump, UP);
+ tux.key_event((SDLKey)keymap.duck, UP);
+ tux.key_event((SDLKey)keymap.left, UP);
+ tux.key_event((SDLKey)keymap.right, UP);
+ tux.key_event((SDLKey)keymap.fire, UP);
}
else
{