#include "resources.h"
#include "background.h"
#include "tilemap.h"
-#include "music_manager.h"
GameSession* GameSession::current_ = 0;
void
GameSession::levelintro(void)
{
- music_manager->halt_music();
+ sound_manager->halt_music();
char str[60];
{
end_sequence = ENDSEQUENCE_RUNNING;
last_x_pos = -1;
- music_manager->play_music(level_end_song, 0);
+ sound_manager->play_music(level_end_song, 0);
endsequence_timer.start(7000); // 5 seconds until we finish the map
tux->invincible_timer.start(7000); //FIXME: Implement a winning timer for the end sequence (with special winning animation etc.)
}
Sector::current()->add_bouncy_brick(Vector(((int)(x + 1) / 32) * 32,
(int)(y / 32) * 32));
- play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
+ sound_manager->play_sound(sounds[SND_BRICK], Vector(x, y));
}
/* (Status): */