// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <iostream>
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#include <errno.h>
+#include <cassert>
+#include <cstdio>
+#include <cstdlib>
+#include <cmath>
+#include <cstring>
+#include <cerrno>
#include <unistd.h>
-#include <math.h>
-#include <time.h>
-#include <SDL.h>
+#include <ctime>
+
+#include "SDL.h"
#ifndef WIN32
#include <sys/types.h>
#include "resources.h"
#include "background.h"
#include "tilemap.h"
+#include "gettext.h"
GameSession* GameSession::current_ = 0;
LAYER_FOREGROUND1);
context.draw_text_center(white_small_text,
- std::string("by ") + level->get_author(),
+ std::string(_("by ")) + level->get_author(),
Vector(0, 400), LAYER_FOREGROUND1);
context.do_drawing();
context->draw_filled_rect(
Vector(0,0), Vector(screen->w, screen->h),
Color(rand() % 50, rand() % 50, rand() % 50, 128), LAYER_FOREGROUND1);
- context->draw_text_center(blue_text, "PAUSE - Press 'P' To Play",
+ context->draw_text_center(blue_text, _("PAUSE - Press 'P' To Play"),
Vector(0, 230), LAYER_FOREGROUND1+2);
+
+ char str1[60];
+ char str2[124];
+ sprintf(str1, _("Playing: "));
+ sprintf(str2, level->name.c_str());
+
+ context->draw_text(blue_text, str1,
+ Vector((screen->w - (blue_text->get_text_width(str1) + white_text->get_text_width(str2)))/2, 340),
+ LAYER_FOREGROUND1+2);
+ context->draw_text(white_text, str2,
+ Vector(((screen->w - (blue_text->get_text_width(str1) + white_text->get_text_width(str2)))/2)+blue_text->get_text_width(str1), 340),
+ LAYER_FOREGROUND1+2);
}
if(Menu::current())
{
char str[60];
- snprintf(str, 60, "%d", player_status.score);
- context.draw_text(white_text, "SCORE", Vector(0, 0), LAYER_FOREGROUND1);
+ snprintf(str, 60, " %d", player_status.score);
+ context.draw_text(white_text, _("SCORE"), Vector(0, 0), LAYER_FOREGROUND1);
context.draw_text(gold_text, str, Vector(96, 0), LAYER_FOREGROUND1);
if(st_gl_mode == ST_GL_TEST)
{
- context.draw_text(white_text, "Press ESC To Return", Vector(0,20),
+ context.draw_text(white_text, _("Press ESC To Return"), Vector(0,20),
LAYER_FOREGROUND1);
}
if(!time_left.check()) {
- context.draw_text_center(white_text, "TIME's UP", Vector(0, 0),
+ context.draw_text_center(white_text, _("TIME's UP"), Vector(0, 0),
LAYER_FOREGROUND1);
} else if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5) {
- sprintf(str, "%d", time_left.get_left() / 1000 );
- context.draw_text_center(white_text, "TIME",
+ sprintf(str, " %d", time_left.get_left() / 1000 );
+ context.draw_text_center(white_text, _("TIME"),
Vector(0, 0), LAYER_FOREGROUND1);
context.draw_text_center(gold_text, str,
Vector(4*16, 0), LAYER_FOREGROUND1);
}
- sprintf(str, "%d", player_status.distros);
- context.draw_text(white_text, "COINS",
- Vector(screen->w - white_text->get_text_width("COINS "), 0),
+ sprintf(str, " %d", player_status.distros);
+ context.draw_text(white_text, _("COINS"),
+ Vector(screen->w - white_text->get_text_width(_("COINS"))-white_text->get_text_width(" 99"), 0),
LAYER_FOREGROUND1);
context.draw_text(gold_text, str,
- Vector(screen->w - gold_text->get_text_width("99"), 0),LAYER_FOREGROUND1);
+ Vector(screen->w - gold_text->get_text_width(" 99"), 0),LAYER_FOREGROUND1);
- context.draw_text(white_text, "LIVES",
- Vector(screen->w - white_text->get_text_width("LIVES "), 20),
- LAYER_FOREGROUND1);
if (player_status.lives >= 5)
{
sprintf(str, "%dx", player_status.lives);
LAYER_FOREGROUND1);
}
+ context.draw_text(white_text, _("LIVES"),
+ Vector(screen->w - white_text->get_text_width(_("LIVES")) - white_text->get_text_width(" 99"), 20),
+ LAYER_FOREGROUND1);
+
if(show_fps)
{
sprintf(str, "%2.1f", fps_fps);
DrawingContext context;
currentsector->background->draw(context);
- context.draw_text_center(blue_text, "Result:", Vector(0, 200),
+ context.draw_text_center(blue_text, _("Result:"), Vector(0, 200),
LAYER_FOREGROUND1);
- sprintf(str, "SCORE: %d", player_status.score);
+ sprintf(str, _("SCORE: %d"), player_status.score);
context.draw_text_center(gold_text, str, Vector(0, 224), LAYER_FOREGROUND1);
- sprintf(str, "COINS: %d", player_status.distros);
+ sprintf(str, _("COINS: %d"), player_status.distros);
context.draw_text_center(gold_text, str, Vector(0, 256), LAYER_FOREGROUND1);
context.do_drawing();
if (!title.empty())
snprintf(tmp,1024,"Slot %d - %s",slot, title.c_str());
else
- snprintf(tmp, 1024,"Slot %d - Savegame",slot);
+ snprintf(tmp, 1024,_("Slot %d - Savegame"),slot);
}
else
- sprintf(tmp,"Slot %d - Free",slot);
+ sprintf(tmp,_("Slot %d - Free"),slot);
return tmp;
}