player_status.lives--;
last_keys.clear();
}
+ if(compare_last(last_keys, "grease"))
+ {
+ tux.physic.set_velocity_x(tux.physic.get_velocity_x()*3);
+ last_keys.clear();
+ }
if(compare_last(last_keys, "invincible"))
{ // be invincle for the rest of the level
tux.invincible_timer.start(time_left.get_left());