else if (!Menu::current())
{
Menu::set_current(game_menu);
- st_pause_ticks_stop();
}
}
if (Menu::current())
{
Menu::current()->event(event);
+ st_pause_ticks_start();
}
else
{
+ st_pause_ticks_stop();
+
switch(event.type)
{
case SDL_QUIT: /* Quit event - quit: */