#include <SDL.h>
#ifndef WIN32
-#include <pwd.h>
#include <sys/types.h>
#include <ctype.h>
#endif
sprintf(str, "LEVEL %d", level);
text_drawf(&blue_text, str, 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
- sprintf(str, "%s", current_level.name);
+ sprintf(str, "%s", current_level.name.c_str());
text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
sprintf(str, "TUX x %d", tux.lives);
break;
}
break;
-#ifdef JOY_YES
case SDL_JOYAXISMOTION:
switch(event.jaxis.axis)
menuaction = MN_HIT;
break;
-#endif
default:
break;
int game_action(void)
{
- int i;
+ unsigned int i;
/* (tux_dying || next_level) */
if (tux.dying || next_level)
/* Handle bouncy distros: */
- for (i = 0; i < num_bouncy_distros; i++)
+ for (i = 0; i < bouncy_distros.size(); i++)
{
bouncy_distro_action(&bouncy_distros[i]);
}
/* Handle broken bricks: */
- for (i = 0; i < num_broken_bricks; i++)
+ for (i = 0; i < broken_bricks.size(); i++)
{
broken_brick_action(&broken_bricks[i]);
}
/* Handle bouncy bricks: */
- for (i = 0; i < num_bouncy_bricks; i++)
+ for (i = 0; i < bouncy_bricks.size(); i++)
{
bouncy_brick_action(&bouncy_bricks[i]);
}
/* Handle floating scores: */
- for (i = 0; i < num_floating_scores; i++)
+ for (i = 0; i < floating_scores.size(); i++)
{
floating_score_action(&floating_scores[i]);
}
/* Handle bullets: */
- for (i = 0; i < num_bullets; ++i)
+ for (i = 0; i < bullets.size(); ++i)
{
bullet_action(&bullets[i]);
}
/* Handle upgrades: */
- for (i = 0; i < num_upgrades; i++)
+ for (i = 0; i < upgrades.size(); i++)
{
upgrade_action(&upgrades[i]);
}
/* Handle bad guys: */
- for (i = 0; i < num_bad_guys; i++)
+ for (i = 0; i < bad_guys.size(); i++)
{
badguy_action(&bad_guys[i]);
}
void game_draw(void)
{
- int x, y, i, s;
+ int y, s;
+ unsigned int i,x;
/* Draw screen: */
/* (Bouncy bricks): */
- for (i = 0; i < num_bouncy_bricks; ++i)
+ for (i = 0; i < bouncy_bricks.size(); ++i)
{
bouncy_brick_draw(&bouncy_bricks[i]);
}
/* (Bad guys): */
- for (i = 0; i < num_bad_guys; ++i)
+ for (i = 0; i < bad_guys.size(); ++i)
{
badguy_draw(&bad_guys[i]);
}
/* (Bullets): */
- for (i = 0; i < num_bullets; ++i)
+ for (i = 0; i < bullets.size(); ++i)
{
bullet_draw(&bullets[i]);
}
/* (Floating scores): */
- for (i = 0; i < num_floating_scores; ++i)
+ for (i = 0; i < floating_scores.size(); ++i)
{
floating_score_draw(&floating_scores[i]);
}
/* (Upgrades): */
- for (i = 0; i < num_upgrades; ++i)
+ for (i = 0; i < upgrades.size(); ++i)
{
upgrade_draw(&upgrades[i]);
}
/* (Bouncy distros): */
- for (i = 0; i < num_bouncy_distros; ++i)
+ for (i = 0; i < bouncy_distros.size(); ++i)
{
bouncy_distro_draw(&bouncy_distros[i]);
}
/* (Broken bricks): */
- for (i = 0; i < num_broken_bricks; ++i)
+ for (i = 0; i < broken_bricks.size(); ++i)
{
broken_brick_draw(&broken_bricks[i]);
}
/* --- GAME LOOP! --- */
-int gameloop(char * subset, int levelnb, int mode)
+int gameloop(const char * subset, int levelnb, int mode)
{
int fps_cnt, jump, done;
timer_type fps_timer, frame_timer;
void loadshared(void)
{
int i;
- char * herring_song_path; /* for loading herring song*/
/* Tuxes: */
+ texture_load(&tux_right[0], datadir + "/images/shared/tux-right-0.png", USE_ALPHA);
+ texture_load(&tux_right[1], datadir + "/images/shared/tux-right-1.png", USE_ALPHA);
+ texture_load(&tux_right[2], datadir + "/images/shared/tux-right-2.png", USE_ALPHA);
- texture_load(&tux_right[0],DATA_PREFIX "/images/shared/tux-right-0.png", USE_ALPHA);
- texture_load(&tux_right[1],DATA_PREFIX "/images/shared/tux-right-1.png", USE_ALPHA);
- texture_load(&tux_right[2],DATA_PREFIX "/images/shared/tux-right-2.png", USE_ALPHA);
+ texture_load(&tux_left[0], datadir + "/images/shared/tux-left-0.png", USE_ALPHA);
+ texture_load(&tux_left[1], datadir + "/images/shared/tux-left-1.png", USE_ALPHA);
+ texture_load(&tux_left[2], datadir + "/images/shared/tux-left-2.png", USE_ALPHA);
- texture_load(&tux_left[0],DATA_PREFIX "/images/shared/tux-left-0.png", USE_ALPHA);
- texture_load(&tux_left[1],DATA_PREFIX "/images/shared/tux-left-1.png", USE_ALPHA);
- texture_load(&tux_left[2],DATA_PREFIX "/images/shared/tux-left-2.png", USE_ALPHA);
+ texture_load(&firetux_right[0], datadir + "/images/shared/firetux-right-0.png", USE_ALPHA);
+ texture_load(&firetux_right[1], datadir + "/images/shared/firetux-right-1.png", USE_ALPHA);
+ texture_load(&firetux_right[2], datadir + "/images/shared/firetux-right-2.png", USE_ALPHA);
- texture_load(&firetux_right[0],DATA_PREFIX "/images/shared/firetux-right-0.png", USE_ALPHA);
- texture_load(&firetux_right[1],DATA_PREFIX "/images/shared/firetux-right-1.png", USE_ALPHA);
- texture_load(&firetux_right[2],DATA_PREFIX "/images/shared/firetux-right-2.png", USE_ALPHA);
+ texture_load(&firetux_left[0], datadir + "/images/shared/firetux-left-0.png", USE_ALPHA);
+ texture_load(&firetux_left[1], datadir + "/images/shared/firetux-left-1.png", USE_ALPHA);
+ texture_load(&firetux_left[2], datadir + "/images/shared/firetux-left-2.png", USE_ALPHA);
- texture_load(&firetux_left[0],DATA_PREFIX "/images/shared/firetux-left-0.png", USE_ALPHA);
- texture_load(&firetux_left[1],DATA_PREFIX "/images/shared/firetux-left-1.png", USE_ALPHA);
- texture_load(&firetux_left[2],DATA_PREFIX "/images/shared/firetux-left-2.png", USE_ALPHA);
-
- texture_load(&cape_right[0] ,DATA_PREFIX "/images/shared/cape-right-0.png",
+ texture_load(&cape_right[0], datadir + "/images/shared/cape-right-0.png",
USE_ALPHA);
- texture_load(&cape_right[1] ,DATA_PREFIX "/images/shared/cape-right-1.png",
+ texture_load(&cape_right[1], datadir + "/images/shared/cape-right-1.png",
USE_ALPHA);
- texture_load(&cape_left[0] ,DATA_PREFIX "/images/shared/cape-left-0.png",
+ texture_load(&cape_left[0], datadir + "/images/shared/cape-left-0.png",
USE_ALPHA);
- texture_load(&cape_left[1] ,DATA_PREFIX "/images/shared/cape-left-1.png",
+ texture_load(&cape_left[1], datadir + "/images/shared/cape-left-1.png",
USE_ALPHA);
- texture_load(&bigtux_right[0] ,DATA_PREFIX "/images/shared/bigtux-right-0.png",
+ texture_load(&bigtux_right[0], datadir + "/images/shared/bigtux-right-0.png",
USE_ALPHA);
- texture_load(&bigtux_right[1] ,DATA_PREFIX "/images/shared/bigtux-right-1.png",
+ texture_load(&bigtux_right[1], datadir + "/images/shared/bigtux-right-1.png",
USE_ALPHA);
- texture_load(&bigtux_right[2] ,DATA_PREFIX "/images/shared/bigtux-right-2.png",
+ texture_load(&bigtux_right[2], datadir + "/images/shared/bigtux-right-2.png",
USE_ALPHA);
- texture_load(&bigtux_right_jump ,DATA_PREFIX "/images/shared/bigtux-right-jump.png", USE_ALPHA);
+ texture_load(&bigtux_right_jump, datadir + "/images/shared/bigtux-right-jump.png", USE_ALPHA);
- texture_load(&bigtux_left[0] ,DATA_PREFIX "/images/shared/bigtux-left-0.png",
+ texture_load(&bigtux_left[0], datadir + "/images/shared/bigtux-left-0.png",
USE_ALPHA);
- texture_load(&bigtux_left[1] ,DATA_PREFIX "/images/shared/bigtux-left-1.png",
+ texture_load(&bigtux_left[1], datadir + "/images/shared/bigtux-left-1.png",
USE_ALPHA);
- texture_load(&bigtux_left[2] ,DATA_PREFIX "/images/shared/bigtux-left-2.png",
+ texture_load(&bigtux_left[2], datadir + "/images/shared/bigtux-left-2.png",
USE_ALPHA);
- texture_load(&bigtux_left_jump ,DATA_PREFIX "/images/shared/bigtux-left-jump.png", USE_ALPHA);
+ texture_load(&bigtux_left_jump, datadir + "/images/shared/bigtux-left-jump.png", USE_ALPHA);
- texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
+ texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
USE_ALPHA);
- texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
+ texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
USE_ALPHA);
- texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
+ texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
USE_ALPHA);
- texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
+ texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
USE_ALPHA);
- texture_load(&bigfiretux_right[0] ,DATA_PREFIX "/images/shared/bigfiretux-right-0.png",
+ texture_load(&bigfiretux_right[0], datadir + "/images/shared/bigfiretux-right-0.png",
USE_ALPHA);
- texture_load(&bigfiretux_right[1] ,DATA_PREFIX "/images/shared/bigfiretux-right-1.png",
+ texture_load(&bigfiretux_right[1], datadir + "/images/shared/bigfiretux-right-1.png",
USE_ALPHA);
- texture_load(&bigfiretux_right[2] ,DATA_PREFIX "/images/shared/bigfiretux-right-2.png",
+ texture_load(&bigfiretux_right[2], datadir + "/images/shared/bigfiretux-right-2.png",
USE_ALPHA);
- texture_load(&bigfiretux_right_jump ,DATA_PREFIX "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
+ texture_load(&bigfiretux_right_jump, datadir + "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
- texture_load(&bigfiretux_left[0] ,DATA_PREFIX "/images/shared/bigfiretux-left-0.png",
+ texture_load(&bigfiretux_left[0], datadir + "/images/shared/bigfiretux-left-0.png",
USE_ALPHA);
- texture_load(&bigfiretux_left[1] ,DATA_PREFIX "/images/shared/bigfiretux-left-1.png",
+ texture_load(&bigfiretux_left[1], datadir + "/images/shared/bigfiretux-left-1.png",
USE_ALPHA);
- texture_load(&bigfiretux_left[2] ,DATA_PREFIX "/images/shared/bigfiretux-left-2.png",
+ texture_load(&bigfiretux_left[2], datadir + "/images/shared/bigfiretux-left-2.png",
USE_ALPHA);
- texture_load(&bigfiretux_left_jump ,DATA_PREFIX "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
+ texture_load(&bigfiretux_left_jump, datadir + "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
- texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
+ texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
USE_ALPHA);
- texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
+ texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
USE_ALPHA);
- texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
+ texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
USE_ALPHA);
- texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
+ texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
USE_ALPHA);
- texture_load(&ducktux_right ,DATA_PREFIX
+ texture_load(&ducktux_right, datadir +
"/images/shared/ducktux-right.png",
USE_ALPHA);
- texture_load(&ducktux_left ,DATA_PREFIX
+ texture_load(&ducktux_left, datadir +
"/images/shared/ducktux-left.png",
USE_ALPHA);
- texture_load(&skidtux_right ,DATA_PREFIX
+ texture_load(&skidtux_right, datadir +
"/images/shared/skidtux-right.png",
USE_ALPHA);
- texture_load(&skidtux_left ,DATA_PREFIX
+ texture_load(&skidtux_left, datadir +
"/images/shared/skidtux-left.png",
USE_ALPHA);
- texture_load(&duckfiretux_right ,DATA_PREFIX
+ texture_load(&duckfiretux_right, datadir +
"/images/shared/duckfiretux-right.png",
USE_ALPHA);
- texture_load(&duckfiretux_left ,DATA_PREFIX
+ texture_load(&duckfiretux_left, datadir +
"/images/shared/duckfiretux-left.png",
USE_ALPHA);
- texture_load(&skidfiretux_right ,DATA_PREFIX
+ texture_load(&skidfiretux_right, datadir +
"/images/shared/skidfiretux-right.png",
USE_ALPHA);
- texture_load(&skidfiretux_left ,DATA_PREFIX
+ texture_load(&skidfiretux_left, datadir +
"/images/shared/skidfiretux-left.png",
USE_ALPHA);
/* Boxes: */
- texture_load(&img_box_full ,DATA_PREFIX "/images/shared/box-full.png",
+ texture_load(&img_box_full, datadir + "/images/shared/box-full.png",
IGNORE_ALPHA);
- texture_load(&img_box_empty ,DATA_PREFIX "/images/shared/box-empty.png",
+ texture_load(&img_box_empty, datadir + "/images/shared/box-empty.png",
IGNORE_ALPHA);
/* Water: */
- texture_load(&img_water ,DATA_PREFIX "/images/shared/water.png", IGNORE_ALPHA);
+ texture_load(&img_water, datadir + "/images/shared/water.png", IGNORE_ALPHA);
- texture_load(&img_waves[0] ,DATA_PREFIX "/images/shared/waves-0.png",
+ texture_load(&img_waves[0], datadir + "/images/shared/waves-0.png",
USE_ALPHA);
- texture_load(&img_waves[1] ,DATA_PREFIX "/images/shared/waves-1.png",
+ texture_load(&img_waves[1], datadir + "/images/shared/waves-1.png",
USE_ALPHA);
- texture_load(&img_waves[2] ,DATA_PREFIX "/images/shared/waves-2.png",
+ texture_load(&img_waves[2], datadir + "/images/shared/waves-2.png",
USE_ALPHA);
/* Pole: */
- texture_load(&img_pole ,DATA_PREFIX "/images/shared/pole.png", USE_ALPHA);
- texture_load(&img_poletop ,DATA_PREFIX "/images/shared/poletop.png",
+ texture_load(&img_pole, datadir + "/images/shared/pole.png", USE_ALPHA);
+ texture_load(&img_poletop, datadir + "/images/shared/poletop.png",
USE_ALPHA);
/* Flag: */
- texture_load(&img_flag[0] ,DATA_PREFIX "/images/shared/flag-0.png",
+ texture_load(&img_flag[0], datadir + "/images/shared/flag-0.png",
USE_ALPHA);
- texture_load(&img_flag[1] ,DATA_PREFIX "/images/shared/flag-1.png",
+ texture_load(&img_flag[1], datadir + "/images/shared/flag-1.png",
USE_ALPHA);
/* Cloud: */
- texture_load(&img_cloud[0][0] ,DATA_PREFIX "/images/shared/cloud-00.png",
+ texture_load(&img_cloud[0][0], datadir + "/images/shared/cloud-00.png",
USE_ALPHA);
- texture_load(&img_cloud[0][1] ,DATA_PREFIX "/images/shared/cloud-01.png",
+ texture_load(&img_cloud[0][1], datadir + "/images/shared/cloud-01.png",
USE_ALPHA);
- texture_load(&img_cloud[0][2] ,DATA_PREFIX "/images/shared/cloud-02.png",
+ texture_load(&img_cloud[0][2], datadir + "/images/shared/cloud-02.png",
USE_ALPHA);
- texture_load(&img_cloud[0][3] ,DATA_PREFIX "/images/shared/cloud-03.png",
+ texture_load(&img_cloud[0][3], datadir + "/images/shared/cloud-03.png",
USE_ALPHA);
- texture_load(&img_cloud[1][0] ,DATA_PREFIX "/images/shared/cloud-10.png",
+ texture_load(&img_cloud[1][0], datadir + "/images/shared/cloud-10.png",
USE_ALPHA);
- texture_load(&img_cloud[1][1] ,DATA_PREFIX "/images/shared/cloud-11.png",
+ texture_load(&img_cloud[1][1], datadir + "/images/shared/cloud-11.png",
USE_ALPHA);
- texture_load(&img_cloud[1][2] ,DATA_PREFIX "/images/shared/cloud-12.png",
+ texture_load(&img_cloud[1][2], datadir + "/images/shared/cloud-12.png",
USE_ALPHA);
- texture_load(&img_cloud[1][3] ,DATA_PREFIX "/images/shared/cloud-13.png",
+ texture_load(&img_cloud[1][3], datadir + "/images/shared/cloud-13.png",
USE_ALPHA);
/* (BSOD) */
- texture_load(&img_bsod_left[0] ,DATA_PREFIX
+ texture_load(&img_bsod_left[0], datadir +
"/images/shared/bsod-left-0.png",
USE_ALPHA);
- texture_load(&img_bsod_left[1] ,DATA_PREFIX
+ texture_load(&img_bsod_left[1], datadir +
"/images/shared/bsod-left-1.png",
USE_ALPHA);
- texture_load(&img_bsod_left[2] ,DATA_PREFIX
+ texture_load(&img_bsod_left[2], datadir +
"/images/shared/bsod-left-2.png",
USE_ALPHA);
- texture_load(&img_bsod_left[3] ,DATA_PREFIX
+ texture_load(&img_bsod_left[3], datadir +
"/images/shared/bsod-left-3.png",
USE_ALPHA);
- texture_load(&img_bsod_right[0] ,DATA_PREFIX
+ texture_load(&img_bsod_right[0], datadir +
"/images/shared/bsod-right-0.png",
USE_ALPHA);
- texture_load(&img_bsod_right[1] ,DATA_PREFIX
+ texture_load(&img_bsod_right[1], datadir +
"/images/shared/bsod-right-1.png",
USE_ALPHA);
- texture_load(&img_bsod_right[2] ,DATA_PREFIX
+ texture_load(&img_bsod_right[2], datadir +
"/images/shared/bsod-right-2.png",
USE_ALPHA);
- texture_load(&img_bsod_right[3] ,DATA_PREFIX
+ texture_load(&img_bsod_right[3], datadir +
"/images/shared/bsod-right-3.png",
USE_ALPHA);
- texture_load(&img_bsod_squished_left ,DATA_PREFIX
+ texture_load(&img_bsod_squished_left, datadir +
"/images/shared/bsod-squished-left.png",
USE_ALPHA);
- texture_load(&img_bsod_squished_right ,DATA_PREFIX
+ texture_load(&img_bsod_squished_right, datadir +
"/images/shared/bsod-squished-right.png",
USE_ALPHA);
- texture_load(&img_bsod_falling_left ,DATA_PREFIX
+ texture_load(&img_bsod_falling_left, datadir +
"/images/shared/bsod-falling-left.png",
USE_ALPHA);
- texture_load(&img_bsod_falling_right ,DATA_PREFIX
+ texture_load(&img_bsod_falling_right, datadir +
"/images/shared/bsod-falling-right.png",
USE_ALPHA);
/* (Laptop) */
- texture_load(&img_laptop_left[0] ,DATA_PREFIX
+ texture_load(&img_laptop_left[0], datadir +
"/images/shared/laptop-left-0.png",
USE_ALPHA);
- texture_load(&img_laptop_left[1] ,DATA_PREFIX
+ texture_load(&img_laptop_left[1], datadir +
"/images/shared/laptop-left-1.png",
USE_ALPHA);
- texture_load(&img_laptop_left[2] ,DATA_PREFIX
+ texture_load(&img_laptop_left[2], datadir +
"/images/shared/laptop-left-2.png",
USE_ALPHA);
- texture_load(&img_laptop_right[0] ,DATA_PREFIX
+ texture_load(&img_laptop_right[0], datadir +
"/images/shared/laptop-right-0.png",
USE_ALPHA);
- texture_load(&img_laptop_right[1] ,DATA_PREFIX
+ texture_load(&img_laptop_right[1], datadir +
"/images/shared/laptop-right-1.png",
USE_ALPHA);
- texture_load(&img_laptop_right[2] ,DATA_PREFIX
+ texture_load(&img_laptop_right[2], datadir +
"/images/shared/laptop-right-2.png",
USE_ALPHA);
- texture_load(&img_laptop_flat_left ,DATA_PREFIX
+ texture_load(&img_laptop_flat_left, datadir +
"/images/shared/laptop-flat-left.png",
USE_ALPHA);
- texture_load(&img_laptop_flat_right ,DATA_PREFIX
+ texture_load(&img_laptop_flat_right, datadir +
"/images/shared/laptop-flat-right.png",
USE_ALPHA);
- texture_load(&img_laptop_falling_left ,DATA_PREFIX
+ texture_load(&img_laptop_falling_left, datadir +
"/images/shared/laptop-falling-left.png",
USE_ALPHA);
- texture_load(&img_laptop_falling_right ,DATA_PREFIX
+ texture_load(&img_laptop_falling_right, datadir +
"/images/shared/laptop-falling-right.png",
USE_ALPHA);
/* (Money) */
- texture_load(&img_money_left[0] ,DATA_PREFIX
+ texture_load(&img_money_left[0], datadir +
"/images/shared/bag-left-0.png",
USE_ALPHA);
- texture_load(&img_money_left[1] ,DATA_PREFIX
+ texture_load(&img_money_left[1], datadir +
"/images/shared/bag-left-1.png",
USE_ALPHA);
- texture_load(&img_money_right[0] ,DATA_PREFIX
+ texture_load(&img_money_right[0], datadir +
"/images/shared/bag-right-0.png",
USE_ALPHA);
- texture_load(&img_money_right[1] ,DATA_PREFIX
+ texture_load(&img_money_right[1], datadir +
"/images/shared/bag-right-1.png",
USE_ALPHA);
/* Upgrades: */
- texture_load(&img_mints ,DATA_PREFIX "/images/shared/mints.png", USE_ALPHA);
- texture_load(&img_coffee ,DATA_PREFIX "/images/shared/coffee.png", USE_ALPHA);
+ texture_load(&img_mints, datadir + "/images/shared/mints.png", USE_ALPHA);
+ texture_load(&img_coffee, datadir + "/images/shared/coffee.png", USE_ALPHA);
/* Weapons: */
- texture_load(&img_bullet ,DATA_PREFIX "/images/shared/bullet.png", USE_ALPHA);
+ texture_load(&img_bullet, datadir + "/images/shared/bullet.png", USE_ALPHA);
- texture_load(&img_red_glow ,DATA_PREFIX "/images/shared/red-glow.png",
+ texture_load(&img_red_glow, datadir + "/images/shared/red-glow.png",
USE_ALPHA);
/* Distros: */
- texture_load(&img_distro[0] ,DATA_PREFIX "/images/shared/distro-0.png",
+ texture_load(&img_distro[0], datadir + "/images/shared/distro-0.png",
USE_ALPHA);
- texture_load(&img_distro[1] ,DATA_PREFIX "/images/shared/distro-1.png",
+ texture_load(&img_distro[1], datadir + "/images/shared/distro-1.png",
USE_ALPHA);
- texture_load(&img_distro[2] ,DATA_PREFIX "/images/shared/distro-2.png",
+ texture_load(&img_distro[2], datadir + "/images/shared/distro-2.png",
USE_ALPHA);
- texture_load(&img_distro[3] ,DATA_PREFIX "/images/shared/distro-3.png",
+ texture_load(&img_distro[3], datadir + "/images/shared/distro-3.png",
USE_ALPHA);
/* Tux life: */
- texture_load(&tux_life ,DATA_PREFIX "/images/shared/tux-life.png",
+ texture_load(&tux_life, datadir + "/images/shared/tux-life.png",
USE_ALPHA);
/* Herring: */
- texture_load(&img_golden_herring, DATA_PREFIX "/images/shared/golden-herring.png",
+ texture_load(&img_golden_herring, datadir + "/images/shared/golden-herring.png",
USE_ALPHA);
/* Super background: */
- texture_load(&img_super_bkgd ,DATA_PREFIX "/images/shared/super-bkgd.png",
+ texture_load(&img_super_bkgd, datadir + "/images/shared/super-bkgd.png",
IGNORE_ALPHA);
Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
*/
for (i = 0; i < NUM_SOUNDS; i++)
- sounds[i] = load_sound(soundfilenames[i]);
+ sounds[i] = load_sound(datadir + soundfilenames[i]);
/* Herring song */
- herring_song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
- strlen("SALCON.MOD") + 8));
-
- sprintf(herring_song_path, "%s/music/%s", DATA_PREFIX, "SALCON.MOD");
-
- herring_song = load_song(herring_song_path);
-
- free(herring_song_path);
-
+ herring_song = load_song(datadir + "/music/SALCON.MOD");
}
void trybumpbadguy(float x, float y)
{
- int i;
+ unsigned int i;
/* Bad guys: */
- for (i = 0; i < num_bad_guys; i++)
+ for (i = 0; i < bad_guys.size(); i++)
{
- if (bad_guys[i].base.alive &&
- bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
+ if (bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
{
if (bad_guys[i].kind == BAD_BSOD ||
/* Upgrades: */
- for (i = 0; i < num_upgrades; i++)
+ for (i = 0; i < upgrades.size(); i++)
{
- if (upgrades[i].base.alive && upgrades[i].base.height == 32 &&
+ if (upgrades[i].base.height == 32 &&
upgrades[i].base.x >= x - 32 && upgrades[i].base.x <= x + 32 &&
upgrades[i].base.y >= y - 16 && upgrades[i].base.y <= y + 16)
{